- Nov 30, 2019
- 668
- 10,570
Elf in a modern setting. Feels like Shadowrun mate. Surely invoked some great pen&paper roleplaying memories in me Such a cute character btw. <3I honestly didn't plan on showing off the elf character in a modern setting. But one evening I was messing around trying different outfits on her (she still doesn't have a name yet). I really liked how this lingerie set looked on her, and I think this particular combination of looks and the setting work well together.
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Hehehe... let me rephrase that as 'current modern' then. When I originally put her together I had envisioned her in more 'traditional fantasy' setups. Though a cyberpunk idea would be interesting. I've played a number of the Shadowrun video games (all the way back to the Sega Genesis and Super Nintendo ones) and have been influenced by movies like Tron. So I'd definitely have ideas to pull from if I encounter a number of assets that fit into that idea that I like.Elf in a modern setting. Feels like Shadowrun mate. Surely invoked some great pen&paper roleplaying memories in me Such a cute character btw. <3
I think a change of image on the screen would give a better result, on my test the image has rather light colors, on yours rather dark. A lighter image will emit more light? That's still an idea. But I prefer your new rendering to the previous one, we're more in the video game atmosphere in the middle of the nightScene rendered again using the TV's light emission along with the tone mapping settings, then denoised and tweaked a bit in PS. The lamp emission is now working correctly, at least. Thoughts?
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Take three - lampshade has been set back to "normal" instead of the darker color I had made it, tweaked the lighting, and used a gradient in PS to get the lighter-to-darker effect. I like it better, anyway!I think it's a lot better
I think now the lamp itself is a bit too dark, you should brighten the cover thing (i don't remember what it's called), and I imagined the TV light going stronger near the TV and weaker further from it, but it's much better already, and like I said, it how I imagined
Apart from the reflections on the eyes which are better done, nothing you can't do with the daz rendering. And the torso makes modeling paw without glare.Hi, another round of messing around with octane to create a decent looking skin shader for Daz.
However, redheads with freckles are always a pleasure to look at. At least i like to see it that way
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that body is magnificent did you make it or?
Harley Quinn Hair is my favorite.Which one... kinley hair or loona. I really like kinley but it is reminding me of Harley Quinn too much for a "quasirealistic" game. What do you think
I think what would be really cool is to see her in a more photo realistic art piece. since borderlands is already cell shaded, this piece is not much different. In my opinion of course.My thicc version of Moxxi from Borderland, with all textures individually converted into my usual toon shader setup.
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