3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes
Jul 14, 2018
419
1,609
I’m giving feedback here to try and stop renders that make the viewer say “Huh?” Not trying to be an asshole (just naturally one).

I’m struggling to think of why such a garnet would exist. With a full corset, tension on the anatomy - ribs, chest, waist - and it’s structure keep it in place.

Garter belts are similar in that the tension of the stocking keeps them from sliding up.

That is just going to slide up. And without any sort of structure to it (as it’s all lace or I assume plastic between the panels) it’s likely going to roll over itself too.

It doesn’t mimic any real world clothing. At the same time, it also doesn’t seem to fit any fetish I’m aware of, seemingly failing the Rule of Cool allowance for impossible but interesting looking things.

That’s a lot of words to say “I don’t get it” but... I don’t get it. There’s not enough corset for the corset folks, and it doesn’t seem to make any sort of sense, in or out of context of the rest of the render
 
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wvrmsor

Newbie
Jul 14, 2020
22
121
private message inbox said:
"Hi, if it's not a secret, what kind of models did you use and what kind of skin?"

View attachment 731901
Skin texture is V4 Danae London with custom subsurface vein and custom Octane Render optimization.

Hair texture is custom shader + RedSpec TGX, render using Path Tracing unbias mode, apply to SquarePeg's free hair mesh from Renderosity.

Face and body morphs are custom.

Lighting is free HDRI map + spot backlight + front ring lamp.

i try to reply you private msg, but it put me in endless reCaptcha and i cannot send...only teaching some future robot car AI.
 

DoctorPervic

Well-Known Member
Game Developer
Aug 13, 2019
1,083
4,433
Here are more renders, along with the picture that inspired the whole set.
It's not even close, obviously, but I think I like it better this way.
I'm really digging the monster/nightmare motif.

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View attachment 732121 View attachment 732122 View attachment 732123 View attachment 732124 View attachment 732125
I have to say, i personally am not a fan of the demon. he is way too LOUD in the scenes and really detracts from the action. but that is only my opinion. :)
 

BravoMDB

Newbie
Mar 23, 2020
65
445
The muscle tone looks so good. Are there any special HD, texture or pose morphs used on the character?
Thanks, I don't recall doing too much extra work, just a lucky combination of character, pose and lighting...
For reference, the following was used:
Character Lyra: https://f95zone.to/threads/lyra-hd-for-genesis-8-female.7912/
dForce Lea hair: https://f95zone.to/threads/dforce-l...males-s-plus-dforce-starter-essentials.36580/
Ultimate Natural Bend Morphs enabled: https://f95zone.to/threads/ultimate-natural-bend-morphs-for-genesis-8-female.41271/
dForce Breasts: https://f95zone.to/threads/hs-dforce-breast-for-genesis-2-through-genesis-8-female.56548/
Hands & Feet: https://f95zone.to/threads/golden-core-hands-and-feet-for-genesis-8-female.47283/
Legs: https://f95zone.to/threads/killer-legs-2-0-morphs-for-genesis-3-female-s-expansion.11784/
Skirt and Shoes:
Panties: https://f95zone.to/threads/jmr-dforce-coquette-babydoll-for-g8f.28740/
Props:
Walls and floor: https://f95zone.to/threads/dms-get-framed-g8f.37937/
Mirror and rail: https://f95zone.to/threads/loft-4-lease-dance-studio-add-on-daz-studio.49919/

Some textures were applied to the clothing and shoes rather than going with the materials available, but the main character I just went with those that were available. I can't recall the pose that I used, although I did some minor adjustments to keep limbs on the floor etc.
 

Nightingale-r

Member
Feb 6, 2019
133
251
IF u stuck need help.
We will Be happy to HELP YOU.
So, it is fine to ask qustions here?
Anyway.

I trying to render pretty complecs (for me, at least) scene for a few days.
Grain and artifacts still remain in few shaded areas after about 6000 iters.
I need to do much more iterations, or i should add more light in dark areas?

(Sorry for speak without direct example, this picture is... very private for me)
 
Jun 29, 2018
42
283
So, it is fine to ask qustions here?
Anyway.

I trying to render pretty complecs (for me, at least) scene for a few days.
Grain and artifacts still remain in few shaded areas after about 6000 iters.
I need to do much more iterations, or i should add more light in dark areas?

(Sorry for speak without direct example, this picture is... very private for me)
6000 interactions is not alot, but one thing you could try is to use the denoiser on Daz

1594891100695.png
 
5.00 star(s) 13 Votes