- Jan 16, 2018
- 531
- 11,651
It's not a critic but a tip we're going to say, I know you're starting with daz, but you should know you have the bloom to activate it, if it was intentional, just pretend I didn't say anything ^^ (It's visible on the architecture in the background, and sometimes on interior renderings it makes too flashy reflections)
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I said it wasn't a criticism (even when you specify, it's still a criticism, omg) well anyway, ok ok ok...the criticisms are useful, I wanted the reflections, but they are due to something else I pointed an exaggeratedly strong light from above .... I would say ... counts that a filter is applied on all the structures ... I am not new .. ..
ok, I explained myself wrong, I understood that yours was a piece of advice ... you know that I take your opinion into considerationI said it wasn't a criticism (even when you specify, it's still a criticism, omg) well anyway, ok ok ok...
NP. It was just a tip actually, thinking you were new, the bloom was activated at the first use of daz. No more, no less. After if it was meant to be, I didn't say anything as specified.ok, I explained myself wrong, I understood that yours was a piece of advice ... you know that I take your opinion into consideration
Blur your vignette more and it'll be fine (also, actually aim it at what you want to be the center of attention, that zone on the right is unecessary in this image)p.S.: probably I will stop using postwork vignettes, but before I do that, I have to play a little bit more, with the filters in DAZ.
Just with tone mapping, you can do some pretty cool stuff without postwork. You just have to get familiar with the white point because to make a brightness :And another BW experiment of mine. I wasn't satisfied with how this idea played out the first time. So I decided to redo it with this one.
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p.S.: probably I will stop using postwork vignettes, but before I do that, I have to play a little bit more, with the filters in DAZ.
good photorealism, if it takes more than a few seconds to realize it's cg.And another BW experiment of mine. I wasn't satisfied with how this idea played out the first time. So I decided to redo it with this one.
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p.S.: probably I will stop using postwork vignettes, but before I do that, I have to play a little bit more, with the filters in DAZ.
I love her Dark Nipples!!!
I cannot WAIT for this rework. Loved the game, but these renders of some of my favorite girls are... amazing.
Hope when it comes out you love it!I cannot WAIT for this rework. Loved the game, but these renders of some of my favorite girls are... amazing.
gorgeous