And another BW experiment of mine. I wasn't satisfied with how this idea played out the first time. So I decided to redo it with this one.
View attachment 732989
p.S.: probably I will stop using postwork vignettes, but before I do that, I have to play a little bit more, with the filters in DAZ.
Just with tone mapping, you can do some pretty cool stuff without postwork. You just have to get familiar with the white point because to make a brightness :
for green put very pastel purple,
for blue night you have to put pastel yellow,
if you want to play on the SSS of a skin to make appear parts in pink/red you have to put pastel green,
Exemple SSS parts:
if you want to make the skin of a character more realistic you have to put pastel blue
Exemple with real effect (works a little on the SSS of the skins) :
in "white pointe".
Of course it all depends on the skin setting.
After the rest it's up to you to have fun with the slides ^^