- Feb 6, 2019
- 137
- 263
Camera DoF, maybe?How did you do the keyhole and blurr it? great render btw![]()
And keyhole... It is interesting. Can imagine to do it from scratch in any 3D redactor though.
Camera DoF, maybe?How did you do the keyhole and blurr it? great render btw![]()
Under the Surfaces tab for the phone there should be one for the screen. Change the Emission Color from black to something else (white, pale blue, whatever). Then adjust luminance and temperature until you get it just right.View attachment 742831
How can i project light from the phone to her face? im quite new to Daz but am hungry to learn..
I will give that a go and repost with the results. Thankyou.Under the Surfaces tab for the phone there should be one for the screen. Change the Emission Color from black to something else (white, pale blue, whatever). Then adjust luminance and temperature until you get it just right.
Thank-you for the advice, will try that.Camera DoF, maybe?
And keyhole... It is interesting. Can imagine to do it from scratch in any 3D redactor though.
Thanks.How did you do the keyhole and blurr it? great render btw![]()
There's edgeplay and then there's edgeplay. Ledgeplay?
Hmm, perhaps. It's the good railing that stands out most for me.There's edgeplay and then there's edgeplay. Ledgeplay?
At first, I was thinking it was a bit dark, but I think it's hard to gauge unless the environment is set up as well. To me, the pure black background clashes too much with the figure. It's difficult for me to say what it is, but I think there should be a bigger contrast between the lit areas and shadows. I'm no expert though, just giving you my thoughts.Does this pic look too dark? I purposely made it look like he's in shadow and you are only supposed to see the emissions and the areas that the emissions are casting light on.
View attachment 743233
It all depends on what look you are going for. Are you going for dramatic edgelord? Then it's fine. Increasing the exposure would let you see more but would also make the whole thing flatter. Do you need the viewer to see certain things right off the bat? It's clear that it's a devil/demon at first glance. It's clear that he's menacing and evil looking. It's not clear that he is holding a sword. It's not clear that he's wearing pants. What do you want the viewer to get out of the image?Does this pic look too dark? I purposely made it look like he's in shadow and you are only supposed to see the emissions and the areas that the emissions are casting light on.
View attachment 743233
just bulletpoint:It all depends on what look you are going for. Are you going for dramatic edgelord? Then it's fine. Increasing the exposure would let you see more but would also make the whole thing flatter. Do you need the viewer to see certain things right off the bat? It's clear that it's a devil/demon at first glance. It's clear that he's menacing and evil looking. It's not clear that he is holding a sword. It's not clear that he's wearing pants. What do you want the viewer to get out of the image?
Edit:
With that said, since it's kind of clear what look you're going for anyway. You might want to try a small bit of lighting as a face highlight and some rim light to show-off the body.
Edit2: I don't know how you would rim-light with those wings in the way though xD. Maybe just add it in post.
In that case it might not be dark enough actually. Try zooming in on the face more and make the eye-glow brighter. Darken everything else. Then it'll look really menacing.just bulletpoint:
-his fingers are folded together
-He is wearingYou must be registered to see the linksbut the shaders are ultra dark by default
-The Devil is supposed to be wreathed in shadow with a void of darkness background
-It's supposed to be total blackness and you're supposed to only see the emissions of light.
-You pretty much spot on got the theme of the scene. It's supposed to be a Demon or whatever talking to the MC, either doing a deal or trying to corrupt the MC. But the MC can barely see the Demon. only the glowing light/fire