3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 12 Votes

PandaLulz

Assets Grabber
Uploader
Aug 18, 2017
1,248
7,290
Bit of a weird post from me, trying to figure out the best way to represent background or filler characters. Most games I see follow this sort of style, do people actually like that in their games? Disclaimer: This is 100% rough, quick posing and literally 1 minute render time.

1412A.png
 
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GNVE

Active Member
Jul 20, 2018
659
1,135
Bit of a weird post from me, trying to figure out the best way to represent background or filler characters. Most games I see follow this sort of style, do people actually like that in their games? Disclaimer: This is 100% rough, quick posing and literally 1 minute render time.

View attachment 759127
For me it kinda breaks the suspension of disbelief. I get why people do it but I'm not a fan myself. You could look into using . Haven't used them myself so can't vouch for them though.
 

Mescalino

Active Member
Aug 20, 2017
937
6,633
A simple scene. Wanted to test out something, dForce magnets. My first attempt at them. Also finally got the DOF decent but the main focus (no pun intended, well a little then) was the dForce magnets. The result... I'm in love with them.
Oh yeah the render (Really love it):

Peek-A-Boo.jpg
 

skirtchaser

Newbie
Game Developer
Jul 30, 2020
44
121
A simple scene. Wanted to test out something, dForce magnets. My first attempt at them. Also finally got the DOF decent but the main focus (no pun intended, well a little then) was the dForce magnets. The result... I'm in love with them.
Oh yeah the render (Really love it):

View attachment 759265
That is one hell of a render, I love it! I must try and work with DOF in my renders from now on, I have not figured out how to do that within DAZ. Blender is easy, but nothing in DAZ is remotely user friendly or easy to understand :D
 
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Jul 14, 2018
417
1,602
Bit of a weird post from me, trying to figure out the best way to represent background or filler characters. Most games I see follow this sort of style, do people actually like that in their games? Disclaimer: This is 100% rough, quick posing and literally 1 minute render time.

View attachment 759127
For me it kinda breaks the suspension of disbelief. I get why people do it but I'm not a fan myself. You could look into using . Haven't used them myself so can't vouch for them though.
I've got an old render using some - the main issue I had with them was that the lighting didn't look right. You can work around that by lighting the scene the same way, but I think it'd be better - more time consuming, but better - to make your own.

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dmitriiviktorov

Well-Known Member
Mar 4, 2018
1,344
5,785
Тестовая версия настроек скина. Швы на стыках текстур (разные значения применяются численно)
тайлинг паркета сделай, а то из за камеры кажется что она кроха
 
5.00 star(s) 12 Votes