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I try to use the best materials that I can that also works with my vision, I also use a bunch of custom shaders like the one I used on the hair. I have a bunch of really good morph packs that allow me to add in a lot of smaller details on the characters, I tend to focus the most on the face details. I also render my characters as of recent at subdivision level 4. I also do a lot of pose and expression adjusting by hand to make sure nothing looks too strange. Once I render a portrait I run it through intel denoiser before bringing it into photoshop. When I get into photoshop I sharpen the image to gain back some detail that is lost from denoising, then I bump up the vibrance by around +25 or +30, after that I adjust the curves slightly to bring out the highlights a little more. If there is a color that's too strong after that then I will tone down that color until everything is balanced. That's usually all I do when it comes to post work.How do you get such good detail? do you bring it out in Photoshop?