3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

GNVE

Active Member
Jul 20, 2018
724
1,182
Thank you for the feedback!
I like the picture. My eyes get drawn to the figure immediately. I like the pose and think her expression fits the pose perfectly.
Don't see anything wrong with the fabric of her clothing.
If I wanted to improve something I would at least remove the large glass object if not all the clutter in the foreground.
I'd also want to see what would happen if I toned down the light directly behind her.
I agree with the other person that the floor could be a little more reflective but it doesn't really bother me that much.
 
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2C3D

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Aug 18, 2017
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I like the picture. My eyes get drawn to the figure immediately. I like the pose and think her expression fits the pose perfectly.
Don't see anything wrong with the fabric of her clothing.
If I wanted to improve something I would at least remove the large glass object if not all the clutter in the foreground.
I'd also want to see what would happen if I toned down the light directly behind her.
I agree with the other person that the floor could be a little more reflective but it doesn't really bother me that much.
Thank you for the constructive criticism. The title of the image is Eclectic and the intent was to have the clutter give her a bit of personality...a quirkiness. Perhaps better use of DOF would have been a wiser move on my part. The light behind was there to show a bit of transparency on her shirt and could arguably be toned down a bit. The floor honestly wasn't even on my radar. It was the stock texture for that environment and I can't argue with the idea that it could be more reflective.

At the end of the day, I'm still very pleased with it but will definitely take note of what can be improved and implement on my images moving forward.
 

GNVE

Active Member
Jul 20, 2018
724
1,182
Thank you for the constructive criticism. The title of the image is Eclectic and the intent was to have the clutter give her a bit of personality...a quirkiness. Perhaps better use of DOF would have been a wiser move on my part. The light behind was there to show a bit of transparency on her shirt and could arguably be toned down a bit. The floor honestly wasn't even on my radar. It was the stock texture for that environment and I can't argue with the idea that it could be more reflective.

At the end of the day, I'm still very pleased with it but will definitely take note of what can be improved and implement on my images moving forward.
Yeah I think you have enough reason to be pleased. As said I like the image. :)
The only reason the floor reflectivity was on mine was because of what the other person said. Doubt I would have noticed if I hadn't looked as hard.
To be clear I do not know that it will improve toning down the light. I suspect it will but it would have to be tried out.
Maybe you could move the foreground clutter a little to the side? It's quite prominent at the moment.
 
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Lednah

Active Member
Game Developer
Nov 24, 2017
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Guys - from my new incest episode in work "Doctors prescription: pregnant buttfuck"
If you like my work I will appreciate your support on .
Enjoy!

duster.png
 

Powerline75

Member
Nov 7, 2019
407
4,298
View attachment 776090 View attachment 776091

Top image full quality in DAZ render time 15 minutes, the lower one is rendering in 40sec, and then run through a de-noicer, is the time worth the quality?
Short version answer... ABSOLUTELY YES
Long version answer... it depends on a few things, like distance of the main figure from the camera, or lighting intensity and/or angle.
If you look at the two renders in full scale, the full render one has the whole bump on her skin, while the denoised, halted early on, didn't get to develop the noise into bump details, and the skin feels... too smooth. For a full body render, along more figures (hence longer distance), or fully clothed, or in an action render, with enough focus blur, the denoising would work fine. On a closeup, it would be a bit of a problem though
 

DoctorPervic

Well-Known Member
Game Developer
Aug 13, 2019
1,079
4,424
View attachment 776090 View attachment 776091

Top image full quality in DAZ render time 15 minutes, the lower one is rendering in 40sec, and then run through a de-noicer, is the time worth the quality?
Depends on what you are using the images for.
If you are creating a game. all you need is the 40 second one. because no one will miss any of the deatils.

but if you are going for a portrate or something else. the 15 min one is better. you see many more details in the face.
 
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Deleted member 1427961

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View attachment 776090 View attachment 776091

Top image full quality in DAZ render time 15 minutes, the lower one is rendering in 40sec, and then run through a de-noicer, is the time worth the quality?
Depends on your needs, if you are making a game and need to make a deadline then I would suggest denoising then resharpening to gain some detail back, but never render something this little before throwing it through a denoiser. The clearer the render the less detail you will lose when denoising. I tend to cancel a render at about 70-75% then denoise and bring it into photoshop to sharpen.
 

pat11

Well-Known Member
Jan 1, 2019
1,360
7,528
It's been a while since I posted a little render here, so here's a render of my new series "Futa Cruise", whose 1st episode will be released end of this week on Patreon, Subscribestar and Affect3D.
On the render it's Lyn, she's the 2nd main character in this story.

fc39 (1).jpg
 

instancabile

Member
Dec 10, 2017
370
2,557
Here is my first attempt at a more complex lighting scene. Any critique appreciated. I really would like to get better.

And I see that all you amazing artists use Lightroom/Photoshop, so I'll start learning post work very soon. Hopefully I can even get 70% of what you guys can do!

View attachment 776248
Seitolo-1.jpg
I like the warm Look... But the face was out of focus and too much yellow take away the attention of the red hair. So I put a filter in photoshop call crisp white... Than I sharpen the eyes and put some more saturation on the hair.

Thats how I will have done it
 

CJ0

Member
May 31, 2017
163
2,082
Top image full quality in DAZ render time 15 minutes, the lower one is rendering in 40sec, and then run through a de-noicer, is the time worth the quality?
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2483 iterations after 10 min.
Rendering Quality - 50
GeForce RTX 2070 Super


 
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5.00 star(s) 13 Votes