- Nov 17, 2017
- 120
- 558
What are you talking about?Post LoU1
VERBOTEN!
Post LoU2
MORE GIVE ME MORE!
(Joel looks a bit less muscular XD)
What are you talking about?Post LoU1
VERBOTEN!
Post LoU2
MORE GIVE ME MORE!
(Joel looks a bit less muscular XD)
It's really the issue with toon'ized characters (or in my case, heavily stylized), they are either one end of the spectrum or the other. And there never feels to be a sorts of "safe" midground, unless they all then start to look the same.She hits the uncanny valley hard. I like the render good use of DoF, composition, lighting. But the character itself is neither beef nor fish. I would either go for more stylized anatomy and skin material or more realistic proportions.
idk, I like the more cartoony proportions with the realistic skin. It's new and exciting! I say keep it imo.It's really the issue with toon'ized characters (or in my case, heavily stylized), they are either one end of the spectrum or the other. And there never feels to be a sorts of "safe" midground, unless they all then start to look the same.
Here's a quick test portrait of her;
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I wasn't into The Last of Us artwork till after they ruined Ellie and The Last of Us 2.What are you talking about?
Welll your comment reminds me of some renders I did in the past with my very own version of Ellie from the Last of us (part one).I wasn't into The Last of Us artwork till after they ruined Ellie and The Last of Us 2.
I don't know how old the girl is supposed to be, but given her chest I'm assuming that she's not 7 or 8, as her head size would imply if it was realistic. So she's a toon 16+, hopefully 18+.It's really the issue with toon'ized characters (or in my case, heavily stylized), they are either one end of the spectrum or the other. And there never feels to be a sorts of "safe" midground, unless they all then start to look the same.
Here's a quick test portrait of her;
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Scene of main character:
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Worth noting that these characters will be aging as the game progresses, so there's always room to make alterations I guess.
Now that I see more of them, I would definitely go for a more stylistic material setup. Hard to explain what I have in mind, but modern Disney/Pixar animations would be a good point of reference. Everything from "Brave" on forward.It's really the issue with toon'ized characters (or in my case, heavily stylized), they are either one end of the spectrum or the other. And there never feels to be a sorts of "safe" midground, unless they all then start to look the same.
Here's a quick test portrait of her;
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Scene of main character:
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Worth noting that these characters will be aging as the game progresses, so there's always room to make alterations I guess.
Love the lighting and details in this render. It seems like you can see some fine hair on her lower back, which is a detail I don't see very often in renders. Good job, mate!
Love your work with Clair..... Can't wait o see where you take this !