Attempting to. That's the reason I did the render. Can't get much luck with em though. I think I'll stick to non volumetric lights for nowAre you using godrays?
I did some denoising with the render when it was done. The only way to get the noise out completely would soften the image waaay to much. Is there a denoiser built into daz that I don't know about?might be a stupid question, but did you turn denoiser on?
Trying a POV Style, critiques welcome. View attachment 960938
i have the torch to your pitchforkYou can borrow my picket sign
Usually if it swaps to the CPU instead of the GPU your card doesn't have enough ram which means your textures are too much, could be geometry using too much ram also. Godrays or any volumetric lighting, atmosphere would do it too. You also do have it set to use the GPU instead of the CPU in the advanced tab under the render settings right?Yea, but this is 720p...
I'm also running into an issue with my computer not wanting to use my graphics card, so that's the highest resolution I can handle till I get that figured out.
Fits well with this classic tune from the Los Angeles band, Fishbone: Slick Nick, You Devil You
Yes Under render settingsI did some denoising with the render when it was done. The only way to get the noise out completely would soften the image waaay to much. Is there a denoiser built into daz that I don't know about?
Ok, I'll look around for it. Thanks m8!Yes Under render settings
(I'd post a pic, but f95 is being jank rn)
Yea I do have gpu selected, but when I unselect overflow to cpu, it won't render at all. Just stays on preparing scene. Ive got a 7th gen I7, a gtx 1060 6gb vram, and 16 gigs of ddr4. Not the best specs, but should be ok...I thinkUsually if it swaps to the CPU instead of the GPU your card doesn't have enough ram which means your textures are too much, could be geometry using too much ram also. Godrays or any volumetric lighting, atmosphere would do it too. You also do have it set to use the GPU instead of the CPU in the advanced tab under the render settings right?
Haha great¡ Yeah, since Santa isn't so popular in my country and my childhood memories aren't good with that character I made a joke about himFits well with this classic tune from the Los Angeles band, Fishbone: Slick Nick, You Devil YouYou must be registered to see the links
In situations where you need to have light passing through an object, or in this case a filament/bulb combo, you'll usually want to turn on caustic sampling in render settings. You'll get an increased render time of course, but the light simulation will be much more realistic and it should deal with the extreme noise. Can work for windows too depending on how the glass material is set up. You won't notice any changes though if your light isn't passing through any "caustics."Also, there are ways to set up your scene to reduce noise, so you get a better image faster. It's good to have LOTS of light, for one thing. For night scenes, you can overdo the lighting, then reduce it with an image editor. It also helps for light sources to be physically large; the realistic setup, where a lightbulb has a tiny super-bright filament mesh shining through a glass surface, is very bad for noise in my experience. An emissive, opaque bulb material is better, or (better yet) have lots of your light come from large invisible area lights (look at "Light Geometry" under the light's properties, and play around with the settings).
In one scene I had a ceiling fan model that with frosted-glass bulb covers, which turned out to be a horrible source of noise - the scene got much better after I made the bulbs (rather than the filament) an emissive opaque material, and covered the whole thing up with a 180-degree disc-shaped spotlight just underneath the model, to provide most of the light for the room.
File / Save As / Character Preset...So, no one know how to save character preset?
faibolx Yes, I try as you advise and can't save as my picture attachedFile / Save As / Character Preset...
Beautiful character! Will she be added to your game?? if so, i'm followingNew Character - Liza
"Finally you made it!"
I was playing around trying to make a new character, 18 yr old and I ended up on making a younger version of Amber.
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