3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

SummmerP

(un)killed in action
Game Developer
Jun 26, 2017
1,258
4,208
View attachment 1007425

Learned so much since my first render. I'm getting good enough on Daz to make my game, already know my theme, know how to code, and after being patient and keep on reading tips here I can say I'm decent on daz.
Those killer legs.. :rolleyes:

GL w/ your game, Sto.
Want a dime?
Take your time.. and remember to breathe (it's important, believe me).

Midday Glasses on a posh soft skin is an auto-win btw.
Which dress is that?
 
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Jul 14, 2018
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under the "parameters" panel is a "currently used" descriptor. It shows all the morphs that are active on a selected figure.
Unfortunately, for Demona and Hellgirl (and I want to say one of Lyoness’s characters) - this doesn’t work.

Currently Used shows you morphs that are not at their default settings.

default settings for morphs are supposed to be set to 0.

you yourself can change that so that the default has certain morphs applied and, in the case of the two characters I listed as certainty, the creators *also* set their morphs to default at 100%

it’s super annoying.
 
Jul 14, 2018
419
1,609
I already addressed this ...
If it was improperly set up, it won’t show at 100%, or anything unusual. The morph might also not be in the head section despite affecting the head, as the morph creator can put it wherever.

And someone dumb enough to set a morph to default at 100% is dumb enough to put it in a weird place.

why Daz allowed it to work that way is beyond me.
 

Powerline75

Member
Nov 7, 2019
408
4,299
If it was improperly set up, it won’t show at 100%, or anything unusual. The morph might also not be in the head section despite affecting the head, as the morph creator can put it wherever.

And someone dumb enough to set a morph to default at 100% is dumb enough to put it in a weird place.

why Daz allowed it to work that way is beyond me.
Because that's how DAZ3D does things.
No, I'm not joking, I'm being completely literal.
See, DAZ, as a company, is a paradox. On one side, they're perhaps one of the best 3D asset creators at this point, especially when it comes to pre-built base figures and characters, with props, environments and misc assets close enough to that... and, on the other hand, they have most of those assets in a proprietary format, that demands use of their software... a software that's unbalanced, unoptimized and unstable most of the times.
What's worse, is that DAZ Studio, the software suite, has the exact same core problems it had back at the 3.x version, nearly a decade ago. It's the main reason why Poser became as popular as it did between Poser 8 and Poser 11, becoming the tool of choice for anyone doing erotic art and animations.
The fact that Poser's current owner company, SmithMicro, pissed themselves while winning, only cemented the neglect Daz Studio suffered from.
Due to Smith Micro's inability to cut a deal with DAZ3D, and get Genesis 3, and Genesis 8, capable of working within Poser, it made the already problematic Daz Studio suite the only option. And, that monopoly status made any thought of actually fixing shit go down the drain.
 

zjalaran

Member
Dec 31, 2017
330
2,764
If it was improperly set up, it won’t show at 100%, or anything unusual. The morph might also not be in the head section despite affecting the head, as the morph creator can put it wherever.

And someone dumb enough to set a morph to default at 100% is dumb enough to put it in a weird place.

why Daz allowed it to work that way is beyond me.
I know Demona and Erevan Airy head morphs both load at 100% for me, and I have to click on "All" to then search and set them back to 0%. I occasionally use both of these characters, so I don't want to delete them, so I just put up with the PITA of "fixing" any character as soon as I load it.
 
5.00 star(s) 13 Votes