3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 12 Votes
Nov 28, 2019
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312
I wanted to use the EcVh0 for pale skin on the following character (Shinzui Hanabi), but somehow the surface fields you can choose for applying shaders (arms, legs, torso etc.) aren't quite standard on this character. The gentialia area covers the inside of the legs front and back up to above the navel line, only the male pale skin shader covers genitals and using any additional genitalia like NG8V or GP only works on the actual genitals when using the material copy scripts, grrr...

The original Shinzui skin isn't all that bad, though, ever so slightly leaning towards anime style and gonna be a fun contrast when I let Bryana from my post above interact with Shinzui in the picture series I am working on now :)

Shinzui Metropolitan Club Pool 01.jpg
 

Odin73

Well-Known Member
Feb 16, 2020
1,106
1,058
Hey guys, I'm thinking about doing a little game and since I cannot really ask for opinion irl i'm asking you !

You can be harsh with criticism ! This is the 4 main girls. Each got 10 minutes of render. Thanks a lot !

View attachment 1113158
That a tough choice. All of those look really beautiful. I will said mmmm #3 or #4 using the hair from #2. That for my opinion.
 
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Sep 16, 2019
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don't know if I asked already, will this be a game??
With enough support and time, yes, I hope. Already have the plot and character backgrounds worked out but I'm still in the learning stages myself.

Keep an eye out for "T's for Terese",
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No huge dicks and tits, reality all the way and real life choices with real life repercussions, perhaps a little poetic license.

Terese studying.png
Terese's first embrace.png
Terese in shower a.png Terese in shower b.png
 
Last edited:

RomanHume

Sommelier of Pussy & Purveyor of Porn
Game Developer
Jan 5, 2018
2,390
13,340
2021-03-30 Daz Art Stream

Start Time: 09:00 EST

Estimated End Time: ~12:00EST (12:00PM)

URL for Stream (And Recorded Streams):

All questions, comments and requests for Daz tips and tricks welcome!

Bring your questions or just come hang out!

Salute!
 

Techn0magier

Well-Known Member
Jul 2, 2017
1,190
4,216
Hey guys, I'm thinking about doing a little game and since I cannot really ask for opinion irl i'm asking you !

You can be harsh with criticism ! This is the 4 main girls. Each got 10 minutes of render. Thanks a lot !

View attachment 1113158
I don't do harsh critique, mostly b/c I focus on details I usually miss myself in the early stages or just for fun renders. And I don't like being harsh on myself. ;)

1.)
Your outfits are revealing a lot of skin and that means you have to du pressure and intentions on the skin. You are missing everywhere. It can't be done the easy way thanks to the limited face counts on a common DAZ model. There are clothes that provide morphs that can be used on similar clothing, you can use dFormer or Meshgrabber. When you want to stay in DAZ Studio, the prime standard would be to the deformations in Hexagon or Blender, with Hexagon being the native DAZ modelling tool with a more compatible bridge for im- and export.

2.)
Again a conform issue, your outfits have either a lot of space between them and the skin beneath. (Backside in image one and hip area in image 4 are the most obvious ones.) Or they don't follow gravity (The lacing in image 3 is the worst offender in this regards.) Again, most of this stuff sticks out because of the lack of clothing, which means also a lacking of options to hide those things. ;) Meshgrabber and dFormers are your friends here.

3.)
Clipping. The Eyepatch and the white hair strain in image 3 stuck out to me the moment I opened your image. xD Meshgrabber again.

4.)
Thanks to your editing style the textures appear inconsistent in their levels of detail. Image 3 has several differences, 1.loincloth, 2. leather and hair, 3. skin and synth. Image 4 has the most glaring difference between the metal compartments and everything else. You could either work on the maps or the surface settings to bring them more in line.

5.)
And the stuff I got wrong myself the most often, lighting and exposure. Especially the blacks and whites, you have target areas where bright highlights and dark shadows clip into detailless whites or blacks. I usually load the rendered TIFF into RawTherapee (free and opensource) and check for and correct those areas before I edit the image further in GIMP or Krita.

6.)
I don't know if this due to the promo setup of these images or if this is really a problem. But the poses appear monotone and are lacking personality and dynamics. The girls look more like stiff mannequins than actual characters. I have the tendency to do the other extreme. At first, my poses are too "lively" to be realistic. xD
 
5.00 star(s) 12 Votes