Hey guys, I'm thinking about doing a little game and since I cannot really ask for opinion irl i'm asking you !
You can be harsh with criticism ! This is the 4 main girls. Each got 10 minutes of render. Thanks a lot !
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I don't do harsh critique, mostly b/c I focus on details I usually miss myself in the early stages or just for fun renders. And I don't like being harsh on myself.
1.)
Your outfits are revealing a lot of skin and that means you have to du pressure and intentions on the skin. You are missing everywhere. It can't be done the easy way thanks to the limited face counts on a common DAZ model. There are clothes that provide morphs that can be used on similar clothing, you can use dFormer or Meshgrabber. When you want to stay in DAZ Studio, the prime standard would be to the deformations in Hexagon or Blender, with Hexagon being the native DAZ modelling tool with a more compatible bridge for im- and export.
2.)
Again a conform issue, your outfits have either a lot of space between them and the skin beneath. (Backside in image one and hip area in image 4 are the most obvious ones.) Or they don't follow gravity (The lacing in image 3 is the worst offender in this regards.) Again, most of this stuff sticks out because of the lack of clothing, which means also a lacking of options to hide those things.
Meshgrabber and dFormers are your friends here.
3.)
Clipping. The Eyepatch and the white hair strain in image 3 stuck out to me the moment I opened your image. xD Meshgrabber again.
4.)
Thanks to your editing style the textures appear inconsistent in their levels of detail. Image 3 has several differences, 1.loincloth, 2. leather and hair, 3. skin and synth. Image 4 has the most glaring difference between the metal compartments and everything else. You could either work on the maps or the surface settings to bring them more in line.
5.)
And the stuff I got wrong myself the most often, lighting and exposure. Especially the blacks and whites, you have target areas where bright highlights and dark shadows clip into detailless whites or blacks. I usually load the rendered TIFF into RawTherapee (free and opensource) and check for and correct those areas before I edit the image further in GIMP or Krita.
6.)
I don't know if this due to the promo setup of these images or if this is really a problem. But the poses appear monotone and are lacking personality and dynamics. The girls look more like stiff mannequins than actual characters. I have the tendency to do the other extreme. At first, my poses are too "lively" to be realistic. xD