- Jun 5, 2017
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Svetlana cosplaying as Velma.
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As much as i know, there's no gravity affected furniture in stores. Probably you want to learn about the use of D-formers to simulate it. Look for some tutorials on YT, there should be some.So I have two questions:
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- Is there a good, clear cut tutorial on how to make furniture dForce applicable? By clear cut, I mean one that doesn't go off into university level explanations of the physics involved. I understand that, I just want instructions on how to make the simulation modify the cushions.
- Is there a couch or sofa that is already set up with dForce variables?
Speaking personally and not for my team, composition is one of the hardest things for me to adapt to. I always want to show the whole model. I have to accept that sometimes the picture is sexier if I zoom in and just show a handful of details rather than the whole model. Because it's such a problem for me that I have focus on regularly, it's one of the first things I notice in other's artwork. I like to think I'm getting better about it.Thanks man, I'll take your points on board. Like I said, pretty new to this, so tips on composition are welcome
Excellent lighting and exposure. The focal depth is great too. Her hair is the only thing that doesn't look photoreal.Playing with new post-processing techniques / being random:
(her knees have some interesting detail ... pity about the rest )
Yeah, the hair looks off, definitely.... Her hair is the only thing that doesn't look photoreal.
I see it now that you've pointed it out, but I think my eye just accepted that as part of the color in the ambient light because that shade appears in other places in the image quite naturally. Even now that you've pointed it out, my eye is willing to accept that.Yeah, the hair looks off, definitely.
The main strangeness, though, is the yellowing around her right eye: I think this has to do with the sub-surface scattering cube used; at certain angles and at certain amounts, the SSS reflects the HDR map, though didn't notice that until later when playing with another image.
Still, just a quickie, and there's always next time
Those poking through glitches come from the fact that displacement maps are baked after the smoothing morphs have been calculated, hence in the viewport everything is perfect but once subd details are calculated during the baking phase of the rendering, glitches occur... Hope I was clear, because English is not my native language...Trying something different, paying a slight homage to Tomb Raider. My biggest issue (which I don't understand how it's happening) is the slight clipping with the shirt sleeve on her left arm if you look closely and another one on her shoulder if you look even more closely. Those were not there in the viewport preview, so I don't understand why the clothes are phasing through while it renders.
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I think the position of her arm is up to you. I believe either would look fine. His facial expression in definitely improved. Not sure if he needs a new one, but this works better than lasts time.Did some repositioning to reduce the clipping by the couch, and remembered to shift her head and her right arm, but forgot to move the his right hand, so serious clipping there. Also changed the expressions, the background, and zoomed in. This is after seven hours and reached 32%
- Should I drop her arm so it's behind her back, or keep it against his chest?
- Do you think I need a different face for him?
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I was also going to mention that I like the composition in this one better too. A lot less dead space and the use of thirds is well done.Did some repositioning to reduce the clipping by the couch, and remembered to shift her head and her right arm, but forgot to move the his right hand, so serious clipping there. Also changed the expressions, the background, and zoomed in. This is after seven hours and reached 32%
- Should I drop her arm so it's behind her back, or keep it against his chest?
- Do you think I need a different face for him?
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I'm curious, where the light is cutting into her skin, is that a photoshop effect or did it render that way in Daz. It's a cool effect, I just didn't know if it was post production work or rendered that way. Cool idea. Cheers mate!Working on something new.
GPU... what GPU? I'm currently using an HP Pavilon. I am saving up for an OMEN with an NVidea 1060, but for now I'm happy I'm getting this type of output.I think the position of her arm is up to you. I believe either would look fine. His facial expression in definitely improved. Not sure if he needs a new one, but this works better than lasts time.
I'm not sure what kind of GPU you are running, but one trick we've adopted the render big and reduce approach. We set the pixel size to say 4000 by 2250 if we are looking for a 16:9 final ratio. We cap the run time at 30 minutes or an hour. Once it's done, we reduce it in photoshop to 1280 x 720 and the sampling process does a good job of sharpening the image and getting rid of grain. All of the previous images we uploaded to this thread were done in that manner.
This is why I like Desktops. what they lack in mobility they make up for in customization and (usually) affordability. Unless of course, you are going to get the new Predator G6 for $2,000GPU... what GPU? I'm currently using an HP Pavilon. I am saving up for an OMEN with an NVidea 1060, but for now I'm happy I'm getting this type of output.
I'd prefer a desktop/tower, but currently don't have the room to set mine up. Besides, it's a 13yo single core AMD with a gForce card, so I basically need a completely new system anyway.This is why I like Desktops. what they lack in mobility they make up for in customization and (usually) affordability. Unless of course, you are going to get the new Predator G6 for $2,000
Okay I have been mulling it over in my head. With a few minor adjustments, this looks like she is about to be VenomizedView attachment 152270
Saw the living armour asset and my mind went here. I must be in a dark place.
Just in time for the movie, which is probably why the asset was releasedOkay I have been mulling it over in my head. With a few minor adjustments, this looks like she is about to be Venomized
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