CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
x

3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

Vengel

Member
Oct 21, 2019
125
454
Yeah I seen those when I was looking around on renderocity I'm not advanced enough to be able to do that cuz I haven't got into blender or any of the other software like that but I seen a similar one that works on poser or I may try it
I highly doubt that Alla HD, Jenni and Mother&Daughter assets are legally on renderosity :)
 

Willibrordus

Well-Known Member
Feb 17, 2020
1,116
6,499
I can do that but first I have to figure out how to put it in daz so it is a easier to use and to share. The model came as an fbx and I did some work in blender on it before putting it in daz. All the renders I do with cars I brought in with blender. I have not yet used a car already made for daz.
I'm always game to get my hands on car assets too. But I'm limited to what duf assets exist and the good stuff I haven't been able to work with yet.
 
  • Like
Reactions: Challenger72

After Choices

Engaged Member
Game Developer
Mar 21, 2021
2,698
14,102
Fooling around with the new Unreal Engine 5 release, tried adding a DAZ character to the real-time rendered UE 5 landscape. Seems viable for outdoor shots and quickly rendering large environments. The total render time for this shot in 4K was about 2 minutes.

View attachment 1227610
Hello, Does the tool, Daz to unreal, work better now? The last time I checked, it didn't transfer everything well especially the hair and eyes? I spent lots of time with DAZ>CC3>iClone>Unreal Engine 4 and Unreal Engine always surprise me with great results.
 
  • Like
Reactions: BanksyBoyz

BanksyBoyz

Newbie
Sep 29, 2020
49
285
Hello, Does the tool, Daz to unreal, work better now? The last time I checked, it didn't transfer everything well especially the hair and eyes? I spent lots of time with DAZ>CC3>iClone>Unreal Engine 4 and Unreal Engine always surprise me with great results.
Yeah, I definitely wouldn't use UE5 to render the characters, you don't get nearly the same quality that you would from iRay render in DAZ. But, of course, environments in DAZ are notoriously difficult to create/render well, so in an attempt to get the best of both worlds the above shot is a composite rendered separately in DAZ and Unreal and combined in PS. I simply matched perspective and lighting then did some color matching in PhotoShop to get the end result.

HighresScreenshot00001.png Hero_FireTEst.png Hero_Fire.png
 

After Choices

Engaged Member
Game Developer
Mar 21, 2021
2,698
14,102
Yeah, I definitely wouldn't use UE5 to render the characters, you don't get nearly the same quality that you would from iRay render in DAZ. But, of course, environments in DAZ are notoriously difficult to create/render well, so in an attempt to get the best of both worlds the above shot is a composite rendered separately in DAZ and Unreal and combined in PS. I simply matched perspective and lighting then did some color matching in PhotoShop to get the end result.

View attachment 1227687 View attachment 1227688 View attachment 1227689
Thanks for answering. Your art is great, my friend. Keep up the good work!
 
  • Like
Reactions: BanksyBoyz

Seanthiar

Active Member
Jun 18, 2020
564
755
Does anyone use Octane when rendering in DAZ ? It is faster than iray and the render looks realistic but with octane I get problems with poses and assets . Poses are removed or messed up and assets sometimes just appear at the scene center and not where I dropped them. When I render the same scene with iray is everything ok. And to make it clear - octane does not mess with the scene only with the resulting render.
 

GNVE

Active Member
Jul 20, 2018
724
1,185
Does anyone use Octane when rendering in DAZ ? It is faster than iray and the render looks realistic but with octane I get problems with poses and assets . Poses are removed or messed up and assets sometimes just appear at the scene center and not where I dropped them. When I render the same scene with iray is everything ok. And to make it clear - octane does not mess with the scene only with the resulting render.
not really but my first thought would be that you need to set a different frame on the timeline to render in Octane. Iray is set to current frame by default and I guess Octane is set to last frame by default? Idk but I think it's a bug that if you progress through the timeline some objects return to their ground state.
If you don't want to check all the settings try reducing the timeline to only frame 0 that usually clears up the issue with the timeline...

Zero frame
1622743523762.png

vs frame 150 (chair has moved to the middle of the room and mouse and keyboards are out of place)
1622743583511.png

And this is how the timeline looks:
1622743708478.png
 
Last edited:
5.00 star(s) 13 Votes