:heartcoveredeyes::heartcoveredeyes::heartcoveredeyes::heartcoveredeyes::heartcoveredeyes::heartcoveredeyes: please teach me
Since you asked again I'm gonna assume you really want some pointers
There are four things I focus on.. In order... 1.(Obviously) The morph.... Don't try and make it look too perfect, perfection is boring... Things like bumps on noses, eye depth, or distance between the eyes can make the model took more natural. Long necks, shoulder width, hip shape etc. again don't try to find perfection. I usually start with the face and get that set and then do the body.
2. The Skin Maps. I use Skin Builder 8 to make the skins now, but also edit them in photoshop too to add in extra variation. There are options for things like blotches and other imperfections that if you add in subtly will add in nice colour variation and depth. It's not a bad idea to try out some skins from daz models you like... you can always use SB8 later to try and make a similar look.
3. Skin Shader. I have played around a lot with skin shaders, so have a good understanding of how to get a look I like. Again, you can use the shader settings from a daz model with your own maps and tweak it all to suit. Try out different ones and see if you can figure out what you like and how you want your model to look. There are also skin shaders you can get in the daz store they are a great way to go if you don't know much about how the shaders work.
4. Rendering. Good rendering can make a bad model look great but bad rendering can make the opposite happen. Hardest bit to get right
None of these things are too hard, but it takes time to get very good at them all and to get it the way you want.
If you want any specific help feel free to PM me and I'll do my best to help. But your model looks nice man, I think you have a good Idea what you are doing