- Dec 22, 2018
- 1,027
- 6,909
I don't understand your issue with "placement of assets or pose". Octane is only a renderer, it takes the scene you give it and renders it with the shaders that are assigned to each mesh. You often need to rebuild the scene in the Octane render window at the beginning because it doesn't often initially get the mesh placement correctly, but that's it.I deinstalled Octane. It was not only that some things just didn't showed up in an Octane render, Octane decided not to like the placements of assets or poses and just zeroed the poses and placed the assets at the zero position. I liked the speed of Octane but the way it messed with what I did was just bad. Octane was a big disappointment. I'd like DAZ would do work on their existing implementation of iray to make it more efficient and don't make a new addon for other engines for Nvidia cards. Nice would be an addon for AMD GPU's to give us more options and to help the MAC Users that have by default AMD GPU's.
As for things "not showing up", the Octane converter actually does a poor job as converting shaders, particularly Iray shaders, and when transparency or metallicity is concerned it just does an awful job at it. You do need to convert every single shader manually to have nice renders with it.
It's true then that if you only want to do a quick render in DAZ by picking a few assets and launch a render, Octane will slow you down considerably. But if you want to customize shaders a lot and reuse what you create, then it does wonders.