3D-Daz Daz3d Art - Show Us Your DazSkill

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Techn0magier

Well-Known Member
Jul 2, 2017
1,221
4,525
I wanted to stress my potato a little bit further and encountered a strange problem. When I tried to use an actual camera resolution the transparency on the door to her right goes nuts and it renders an actual transparency chessboard pattern. Does anyone else has encountered this and found a solution? I've tried this only with 16mp(4608x3456) so far b/c I try to simulate some of the older MFT cameras made by Olympus. (That is why I only post it as an HD render here)

Oh, also I have a little surprise for you guys if you use the BeefyT. But you can also use it on other surfaces, it is created as a PNG with L.I.E. in mind but you can copy it via any tool like GIMP on any given template.

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Willibrordus

Well-Known Member
Feb 17, 2020
1,117
6,513
These are some /very/ clean renders. I'm jealous. But I have a strong feeling it's Octane that's used, so..sucks for me that I can't use it. :)
I only use Iray in Daz itself.
This is as clean as I get my renders, and I'm quite pleased with this result.
Links to previous parts are at the bottom of that post (Part 01 is particularly exemplary for good renders in my opinion).
I'm still working on finishing This series up, I'm expecting a minimum of 10 more renders for this series but if I get inspired I may end up extending on it some more.
 
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atheran

Member
Feb 3, 2020
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Hey, this was rendered with NVIDIA Iray and denoised with Intel's denoiser. I personally like the look that the denoiser gives the renders even if it loses some detail. It makes it look a bit like a high definition painting.
Then I'd need to try that denoiser. I wish I could do renders like that. Also, I'd suggest you dabble in product rendering. This setup and the quality would bring you lots of income I think. Long as you keep posting those beautiful images here.

I only use Iray in Daz itself.
This is as clean as I get my renders, and I'm quite pleased with this result.
Links to previous parts are at the bottom of that post (Part 01 is particularly exemplary for good renders in my opinion).
I'm still working on finishing This series up, I'm expecting a minimum of 10 more renders for this series but if I get inspired I may end up extending on it some more.
These are all great renders but it's far away from what I had in mind for my own stuff. Breivik's renders are much closer to it. I bet with some more dramatic lighting and his settings I could get mine look a lot better. But I'm going for a certain look, not *simply* good looking renders. His 'product photography' style is nowhere close to what I want but this in his words 'HD painting' look I think would fit what I have in mind.

EDIT: I was about to upload my latest one, but her head looks too big for some reason. I didn't change the model or anything so it's probably the camera settings and angle. Maybe I decide to upload later anyways, but for now I need to get some work done first.
 
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5.00 star(s) 13 Votes