Techn0magier
Well-Known Member
- Jul 2, 2017
- 1,230
- 4,639
- The light is too flat. In general, the lighting is off and could need a rework. Consider where your light sources are and what kind of shadows they should create on her face and body.Guys I could really use some feedback on this render in general please.
MC having a casual conversation with friend at school.
View attachment 1311985
Those below are nitpicked don't consider them when you are an actual beginner.
- The surfaces, in general, are too clean, too perfect. The same goes for her model, maybe play a little bit with asymmetry morphs or deformer.
- Her arm doesn't convey pressure but clipping through the locker. The same goes for the finger on her right hand.
- The lens does look a little bit like a Tele Lens, not a Normal Lens like human eyes. So she appears a little bit deformed.
- Not enough clutter to be a believable hallway (ignore this if you have a potato for a computer
- Colour, colour and colour. Nothing really pops and it seems to me that the white balance outdoors doesn't match the white balance of your interior.
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