Depends on what needs to be done as postwork. Mostly it's just some adjusting of depth and dynamics, so the basics are how to use gradation curves and maybe a bit of color correction. This part ist the same as editing a photograph, so if you don't find a tutorial how to this for a DAZ render you canWhat should I look to learn if I'm trying to learn postwork in photoshop?
Only one. You could experiment with different shadows, reflections and/or colours. Maybe set a trace that the viewer's eyes could follow instead of overwhelming them with the whole image at once.looking to improve lighting on this one, got any tips? View attachment 1328884
Only one. You could experiment with different shadows, reflections and/or colours. Maybe set a trace that the viewer's eyes could follow instead of overwhelming them with the whole image at once.
These are my main references for the martini glass shot.
They rely heavily on a vignette effect that darkens the underside of the glass and use either a rim light or a highlight to emphasize the part of the girl the audience should focus on.
the clipping beneath the glass throws a nice reflection. I kinda like it.View attachment 1329001
much thanks for advice, looking kinda better
Yeah, only now it's not clear how to fix that stupid intersection of the hairstyle meshes with the main character mesh, which creates black streaks on the forehead...
I don't use this bridge, but I guess this clipping is the same as those black artefacts on the forehead in a DAZ Iray render. And this is often solved with expanding the hair cap. If the morphs are provided in the asset this is a comparatively easy way to fix this. You can check you model for hair cap clipping if you select "Smooth shaded" as preview mode, so you can see and fix it before rendering or using the bridge.Yeah, only now it's not clear how to fix that stupid intersection of the hairstyle meshes with the main character mesh, which creates black streaks on the forehead...
That's why I abandoned the bridge between DAZ and Blender - you never know what you'll get in the final render.
Yes, I know this issue, don't worry.I don't use this bridge, but I guess this clipping is the same as those black artefacts on the forehead in a DAZ Iray render. And this is often solved with expanding the hair cap. If the morphs are provided in the asset this is a comparatively easy way to fix this. You can check you model for hair cap clipping if you select "Smooth shaded" as preview mode, so you can see and fix it before rendering or using the bridge.
Ah, okay, i see. Then good luck with that!Yes, I know this issue, don't worry.
The problem is that you have to export the required morph to Blender separately and, if you forget to do this, go back to Daz again.