- Jun 12, 2017
- 829
- 2,382
no one running windows xp would have this wallpaper. totally breaks immersion and ruined my wank !Got swamp ass? Suffering from excessive booty sweat? Give this idea a whirl!
View attachment 1397391
no one running windows xp would have this wallpaper. totally breaks immersion and ruined my wank !Got swamp ass? Suffering from excessive booty sweat? Give this idea a whirl!
View attachment 1397391
Hide hair in preview or until render (hairs are the worst offender), then select all items, in the all category under parameters set the resolution level to base. Toggle that back to high before render. Smooth shading on preview can help *a little* sometimes. After all that, posing should work like a charm.I doubt my GPU is the problem there, it's probably the 7-year-old CPU that never caused me issues all those years and now I'm attached to it It's actually reasonably quick to render which is surprising, but posing is a nightmare.
Beautiful just absolutely beautiful.Aurore HD with a little something special. I think I actually like the skin pinch fold near the hip too much to fix it. Using GeeGee Hair, DM's Feminine Charm Floor 02 pose, PaperTiger's Ideal HDRI Light07, NG HD Navel Morphs (damn you DAZ creator only HD morphs), and KH Ultimate Natural Bend Morphs (damn good leg bend fixes).
DAZ pregnancy morphs suck so I made my own, procedurally. Created in Blender by wrapping a cloth sim'd belly proxy around a balloon, the balloon colliding with simple "rib" and "pelvis" collision objects. I even have those props rigged with autofollow in DAZ, so zero work posing, sizing, or morphing! (still a pain to import into Blender however) Doing it this specific way lets the simulation and resultant morph respect back twist, rib-cage, hip bones, and even bulges out at the sides correctly. DAZ then handles the finer details like rectus indentations, HD details, and those positioning tweaks that would take too long in Blender. Image rendered in DAZ because it's prettier, simpler, and I just wanted the one image.
With the capabilities of simulations, all I can think is "What a time to be alive!" Maybe Genesis 10 will have full featured skeletons, with procedural muscles, fat and skin? In the far future when our PCs draw 3 kW and cost $15k minimum, lol.
View attachment 1398547
Phew! What can I say? You were wonderfully splendid.Aurore HD with a little something special. I think I actually like the skin pinch fold near the hip too much to fix it. Using GeeGee Hair, DM's Feminine Charm Floor 02 pose, PaperTiger's Ideal HDRI Light07, NG HD Navel Morphs (damn you DAZ creator only HD morphs), and KH Ultimate Natural Bend Morphs (damn good leg bend fixes).
DAZ pregnancy morphs suck so I made my own, procedurally. Created in Blender by wrapping a cloth sim'd belly proxy around a balloon, the balloon colliding with simple "rib" and "pelvis" collision objects. I even have those props rigged with autofollow in DAZ, so zero work posing, sizing, or morphing! (still a pain to import into Blender however) Doing it this specific way lets the simulation and resultant morph respect back twist, rib-cage, hip bones, and even bulges out at the sides correctly. DAZ then handles the finer details like rectus indentations, HD details, and those positioning tweaks that would take too long in Blender. Image rendered in DAZ because it's prettier, simpler, and I just wanted the one image.
With the capabilities of simulations, all I can think is "What a time to be alive!" Maybe Genesis 10 will have full featured skeletons, with procedural muscles, fat and skin? In the far future when our PCs draw 3 kW and cost $15k minimum, lol.
View attachment 1398547
Can you share with me what kind of assets you used to create this doll wonder?View attachment 1398457You must be registered to see the links
One last render for the night. Same everything, new sim morph, new key light left (HDRI rotation sucks), Feminine Charm Stand 02 pose. I've been wanting to do a 90 degree bend, elbows on the table with phone pose, so maybe that can be tried next.Aurore HD with a little something special. I think I actually like the skin pinch fold near the hip too much to fix it. Using GeeGee Hair, DM's Feminine Charm Floor 02 pose, PaperTiger's Ideal HDRI Light07, NG HD Navel Morphs (damn you DAZ creator only HD morphs), and KH Ultimate Natural Bend Morphs (damn good leg bend fixes).
DAZ pregnancy morphs suck so I made my own, procedurally. Created in Blender by wrapping a cloth sim'd belly proxy around a balloon, the balloon colliding with simple "rib" and "pelvis" collision objects. I even have those props rigged with autofollow in DAZ, so zero work posing, sizing, or morphing! (still a pain to import into Blender however) Doing it this specific way lets the simulation and resultant morph respect back twist, rib-cage, hip bones, and even bulges out at the sides correctly. DAZ then handles the finer details like rectus indentations, HD details, and those positioning tweaks that would take too long in Blender. Image rendered in DAZ because it's prettier, simpler, and I just wanted the one image.
With the capabilities of simulations, all I can think is "What a time to be alive!" Maybe Genesis 10 will have full featured skeletons, with procedural muscles, fat and skin? In the far future when our PCs draw 3 kW and cost $15k minimum, lol.
View attachment 1398547
You could try saving each figure or pair of figures, posed & placed, as a scene sub-set, then conbine them with your scene, & then render it, sometimes it helps to only run Daz & nothing else. Also don't try to overfill each figure with detail, it all adds up, also don't try posing in iray, go back to textured, you'll only overwelm your hardware.Trying to work with several characters in one scene, everything slows to a crawl unless I deactivate the actual characters. DAZ doing DAZ things