- Jun 5, 2017
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In our current times it is even more crazy and even a dangerous activity in 1 Day we all became PornstarsYes, handholding is a filthy, degenerate activity. Far too lewd an activity to engage in.
A little of both actually. There's no context or story -- it was just an idea that occurred to me while I was messing around in DAZ, so I tried it out. Thank you!Is one so tall or the other so short?
Lovely image though.
Is there context or story behind it?
Daz models do have the tendency to be on the tall side. They're almost all atleast 1m80cm (5.9ft)A little of both actually. There's no context or story -- it was just an idea that occurred to me while I was messing around in DAZ, so I tried it out. Thank you!
I do the same here. In fact all of my single slider morphs have been resized to make an approximately 195 cm (6') male at least as tall as the tallest female character with heels on. Many VN dev never seem to care about proportions as they use most assets straight from DAZ so the overly tall males appear to fit with overly tall females.Daz models do have the tendency to be on the tall side. They're almost all atleast 1m80cm (5.9ft)
I have a measuring asset I use on all my models and props. Cars are particularly problematic in scale.
Still a lovely image with these two ladies.
That red Ford Thunderbird I used in my last render I posted I reduced to 93.7% to get the scale exact.I do the same here. In fact all of my single slider morphs have been resized to make an approximately 195 cm (6') male at least as tall as the tallest female character with heels on. Many VN dev never seem to care about proportions as they use most assets straight from DAZ so the overly tall males appear to fit with overly tall females.
And you are also correct about vehicles, if they are 'to scale' (or pulled from someplace else like a Forza or other game asset) then it is hard to fit models inside of them.
That red Ford Thunderbird I used in my last render I posted I reduced to 93.7% to get the scale exact.