3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

Once_Up

Member
Aug 20, 2021
382
3,655
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The first thing about this render is posing characters that interact with each other is surely a fucking nightmare!!

The second is this render is SO so much rely on photoshop, the original render straight out from Daz is nowhere nothing like this.

The Last thing is after finished editing I just realized how much it gives off the James Bond vibe LOL :LUL:

I'm quite proud of this one though. :oops:
 

Krosos

Engaged Member
Dec 1, 2018
2,169
2,089
So, while waiting for my next render to finish, I took an in-progress render and did some post for a vintage look.
Changed the camera settings to more resemble an EOS 5DS R and it will probably be the one to use for my final render with a 50.6 megapixel resolution and an image resolution of 8688x5792 shooting in raw.

That said, for this render I went for 4320x2880 which I then downsampled to 1620x1080. No, you won't see any pores here, but when the 4320x2880 finishes they are there. Last thing, for the final render of 8688x5792, I'll be rotating the camera to its side to render because simply switching the aspect ratio from 3x2 to 2x3, changes the FoV and it doesn't properly resemble how a portrait would be taken on that camera/lens combo. I also changed the lens specs I use for the render to a Sigma 85mm f/1.4 dg hsm art, and changed the lighting a bit since I didn't like the harsh transition on her right side. Now I have proper rim lighting (more like a kicker really than a rim) and some fill as well without any special modifiers besides a diffuser. Also some slight hdri lighting from an overcast hdri and switched the settings in tonemapping to 5.6 F/stop (remember to change it on the camera settings too for proper DoF), 200 ISO and 200 shutter speed to be more realistic for an overcast shoot.

In Photoshop, I resized it, then in Nik's Collection I added some color correction and filters to match a vintage camera and then fired up PTLens to introduce realistic distortion and Vignetting for the camera sensor/lens combo I used for the render.

But all that, doesn't matter for this specific render I'm posting here. It's all just a sort of..diary? For me and my progress. View attachment 1532367

Those lingerie assets are really good by the way. They come from the Mystique 2 sets and I have very few complaints.
wonder how it would look like as a bleached bypass, overall though personally im not such a fan of to much Hollywood i like it more pure and raw (natural high luminance is my personal kink) but extremely complex in all it's subsurface scattering glory.

Sometimes it's just crazy when you watch a old VHS Porn how much Details a old Professional Sony Video Camera Setup captured even in SD so organic on a old Tube Display :)
Hardly comparable with the Hollywood look nowdays of Sony.
Seeing such things in HD these days you need the will and a really good light artist doing it, though the first thing you gonna see is crazy amounts of makeup fearing the resolution and killing any natural light skin interaction and working against it it's crazy we kill the best invention on purpose so often these days looking at all those Photoshop and more and more Video Signal Manipulations i could cry :(

It will be funny once we reach the part when 3D CGI will be more realistic than even a TV Show ;)

i really hope to see more Daz Rendering entering this luminance range :)

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Sometimes you see a really good rendering but they are still so rare
you can see her entire bloodflow progression, this entire capture setup is so awesome and thats still the compressed to death result :(

If anyone knows a Game which is mainly in this types of high Dynamic Luminance Ranges Rendered i would love to know which ?
 
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5.00 star(s) 13 Votes