3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

DitaVonTease

Active Member
Jul 25, 2021
603
1,274
Hello to all of you,
While waiting for the next update which should arrive very soon, I suggest you to have a look at the Spicygaming Discord where an Art-bash on the theme of the Adventurers is taking place right now. I'm participating and I need your support to promote the game JASON.

here the
On this
I think you will recognize my rendering

letter "O" ;)

Many thanks

Nice to see something a little different, a couple of small niggles, her left arm should be locked at the elbow, the arrow is on the wrong side of the bow, it should be balanced on her thumb. As to the fire arrow, they are around 6 inches longer than a standard arrow for the bow, it stops you burning yourself, & as it's a twisted metal cage, to hold the flammable stuff. Here's a couple of pictures of Medieval Fire Arrowhead's.... snaw1206.jpg Test 87.jpg
 

instancabile

Member
Dec 10, 2017
377
2,581
anothery try with metamixer

View attachment 1615842

tips:
use a cam with 150mm focal to avoid distortion in modelling.
head map with blender stencil brush then post work on gimp to adjust color with the base g8f maps.
I like it, it's a nice start. I don't know the model but the chin have a little bit of chi dimple.plus the jaw curve is wrong. from this image I can see that she have a jaw corner important and Cheeks Sink. Seems that the chin is also a little bit pointy but a need a side view to to able to tell.
 
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palumbra

Member
Nov 20, 2019
185
475
I like it, it's a nice start. I don't know the model but the chin have a little bit of chi dimple.plus the jaw curve is wrong. from this image I can see that she have a jaw corner important and Cheeks Sink. Seems that the chin is also a little bit pointy but a need a side view to to able to tell.




of course you can always modify as much as you like, and then save the new shape, but my target is a good likeness, not the maniacal perfection. :LOL:

2.jpg
 

Krosos

Engaged Member
Dec 1, 2018
2,169
2,089
Improved the Animations path of my things Animations flow better (stability) i should have mentioned everything you see is Animated and the FPS is the actual Animation Realtime Performance of the Scene so far ;)
Every hair movement is a Physic Realtime Simulation based on Genesis.
Every Body movement is a Simulation result

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You will be able to experience being transfered into a Ghul by her in VR :)
 
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5.00 star(s) 13 Votes