- Oct 8, 2018
- 621
- 7,313
What a top notch render! Fantastic! I would say this girl is 19-20 years old. Good luck with your game!
young, like 19 at the most. very pretty, so yeah. cannot wait to see what you plan for her
Good render, Age-wise I would say, too young. (Classic Jailbait)
Thank you for this. That's about where I was aiming. My intention is to create a girl just about of age ready to enter college. I'll keep iterating on her a bit. Here are some concepts I've been playing with.Beautiful young lady, beautiful render, as for age 18/19/20, it's hard enough to tell in real life now so I'm purely guessing.
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One thing I like to do is add another camera, name it eye camera or something, and put it a little behind the camera taking the picture. Set point at eyes camera. Move it up a bit then look through the camera that I will render with and adjust that camera until it looks like the model(s) are looking at it.BTW is there any tool to make the models look properly at the camera? Like, fixating exactly the origin of the camera view angle.
At first I tried to use the "Point At..." function, but this does extremely weird stuff to the eyes. It causes the eyes to roll left/right, and depending on the camera angle and distance the model often seems to look too high or sideways.
And trying to match the eyes manually with the Posing Controls is a huge PITA to get right (so they don't stare through the cam).
Ouah. Beautiful. It could be the cover of a comic book.Sparcles warning: View attachment 215588
Thicc hotness!!
Such a BEAUTIFUL face!!!Thanks for the comment. I didn't find nice shoes for the scene
I love her skin (it's "Nova HD" skin, and a home made character). I've done a light tan line.
View attachment 215254
Same scene exactly, but different camera and scene angle from this post behind. Hope you will enjoy it.
What a cutie!!!Thank you for this. That's about where I was aiming. My intention is to create a girl just about of age ready to enter college. I'll keep iterating on her a bit. Here are some concepts I've been playing with.
View attachment 215441
View attachment 215439
I like the look of these. How are you using your ghost lights? Ceiling panels, side panels, or just a light ball or something. Always look to learn more.My MC's house is starting to come together. And I think I've finally got a handle of these ghost lights to properly light my characters. With the denoiser, I can crank images of this quality out in an average of 10 minutes. Maybe I can make a game after all
I just point it down and slightly in front of the character at around a 45 degree angle, with a 5500-6000 temperature and varying luminance based on the environment.I like the look of these. How are you using your ghost lights? Ceiling panels, side panels, or just a light ball or something. Always look to learn more.
Last time I work on that scene, but I was unsatisfied with it so I reworked it. I changed her hairstyle and put clothes on her that was more related to the theme (The Birth of Venus). I also changed the camera angle, her pose and her expression... I also changed the postwork workflow I used for the previous renders of that scene. I hope it is better...I have reworked the pose... here is the result... Which version is the best ?
UPDATE 30/12 :
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