I was talking to a friend of mine about a game and complaining about the cost of a gpu and time to learn daz, he commented might be cheaper/easier/faster to contract out the art work. could this be true?I mean how much would artwork cost by the ep ?
only 1 out of ten get any sponsors and only 1 out of 100 get enough sponsors to do it full time and that usually takes a year...
is it cheaper easier safer to just buy a card or to contract out artwork?
Very nice! The quality of the skin texture is amazing.
You're right about it. Top image is a normal render, as for the bottom one I used one extra hack... I set a Nominal Luminance value and that cut down the render time even more.Top image, 1847500_tiles_1.png, took longer. My guess is that you used denoising on the bottom image? I've done that test myself. Denoising took me 5 mins, without it the same render took me 45mins and there was virtually no difference between the two (unless you zoomed in to examine the pixels, and even then it's difficult to tell the difference).
Firstly, how many renders per episode, how many episodes are you thinking of to tell the story, what sort of 'standard' do you want the artwork (the more detail, figures etc the longer it takes to set-up, pose & render), how much do you think my time is worth, & is there enough to stop someone from getting bored with the same characters for say 10 or 11 months?
Add to that my time & expense learning Daz, plus some things may have to be bought, as once you get to a given point, rooms/homes often get lost when trying to load into Daz.....& if I had to make something from scratch in Blender, then that might be 3 or 4 days lost....Just a few things you need to think about....
First things first. It is a viable option.THIS is exactly why I thought it would cost way too much, but I figured I'd at least ask. I mean he had a point , and you should always at least look at other information. I just wanted to ensure it wasn't A VIABLE OPTION.
And the possibility that your Ego gets so depressed that you become a Scamer slowly without realizing itThere is a reason why indie solo developers expect a net negative for a given project in its early few years. Being small scale indie means you are planning for a marathon, not a sprint. For every "Undertale" there are thousands of shattered dreams, hopes, expectations and abandoned or half-assed projects.