3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 12 Votes

Lucius Logan 3D

Active Member
Jan 2, 2022
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Impious Monk

Active Member
Game Developer
Oct 14, 2021
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Okay, I redone it with a primitive, added a dynamic dforce modifier as well as a smoothing modifier (and set smoothing to 50, I also had to set the smoothing modifier to GENERIC for collision and I grouped the characters and the bed all together so I could point the smoothing/collision modifier to the entire group). I copied the original quilt surface properties, but I couldn't use the original textures, normal maps etc, so I found another texture, normal map etc which worked.

I also disabled the option in the simulation to start from the default pose, this way they remain laying in bed.

When it was done, I had a minor poke through in two spots, I just moved the quilt up one click in the Y axis, and down one click and that solved it. The final result looks nice! Definitely an improvement.

View attachment 1820392
Looks great! I can't wait to steal your hard work and use this process for myself.
 
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5.00 star(s) 12 Votes