3D-Daz Daz3d Art - Show Us Your DazSkill

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3D Reaver

Well-Known Member
May 15, 2020
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View attachment 1834903

Took a while to optimized this "scene" and fit it all on 8gigs of VRAM. 20 mins render and 5 mins in photoshop.

Now for the clothes.... well more work.
you can squeeze quite a lot of characters in by reusing as many texture maps as possible. i reuse everything but the diffuse maps. This way you can use both normals and bump on large numbers of characters without sacrificing texture quallity.

When it comes to geometry its mostly about picking the right hair and eyebrows and making sure they are on low subd.

I use Iray Memory Assistant to quickly see whats hogging resources. often times its something stupid like i set the eyebrows on high subd by mistake

could you explain a bit about the lighting, what was done in daz, what was done in post, maybe put a before and after ?
 

Mr. Vargas

Lead artist at Love-Joint
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Game Developer
Jan 18, 2018
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Now I don't want her anymore... :(:cry:
She is not the same girl. My character in the first picture is Sybil and in the second picture is Skylar. I don't know if this will help, but all my female characters will only be with V (my only male character). If you think of it as a visual novel, V's role is the main character.
 
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5.00 star(s) 13 Votes