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3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

csbond2

Well-Known Member
Donor
Jun 12, 2020
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Mila is in reality much more complex View attachment 1849771

But you need a Damn good Photographer to capture reality truthful as your perception in motion of it.
And you need one who understands how to mirror the real person and not a illusion of it, alone this is Art.
If you are directing this toward my render please understand that it was not supposed to be an exact replica of her. The art is in the fact that it's my representation of her not that I copied somebody else or not that I took a stock photograph of her that someone else took and posted it here. That's a custom costume made to replicate the character that she played in resident evil in the second
movie. It's the look I was going for nothing more. I don't want my art to be an exact copy I wanted to be what I try to make it look like or what I see in my mind's eye. You're entitled to your opinion and I'm not upset. I'm just curious as to why you would want to take someone who made a comment on my render and throw something like that up there.
 

DitaVonTease

Active Member
Jul 25, 2021
603
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If you are directing this toward my render please understand that it was not supposed to be an exact replica of her. The art is in the fact that it's my representation of her not that I copied somebody else or not that I took a stock photograph of her that someone else took and posted it here. That's a custom costume made to replicate the character that she played in resident evil in the second
movie. It's the look I was going for nothing more. I don't want my art to be an exact copy I wanted to be what I try to make it look like or what I see in my mind's eye. You're entitled to your opinion and I'm not upset. I'm just curious as to why you would want to take someone who made a comment on my render and throw something like that up there.

csbond2, I'd ignore anything Krosos, has to say on Artwork shared here. At least until he learns to write English, using the 'right words' in the 'right order'. As you've said, 'It's your Art, do it Your Way'.
 

Krosos

Engaged Member
Dec 1, 2018
2,169
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If VRAM runs out I-Ray will fallback silently to CPU Rendering mostly happens if it can't pre allocate enough VRAM for the Denoiser
 

Night Hacker

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Jul 3, 2021
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If VRAM runs out I-Ray will fallback silently to CPU Rendering mostly happens if it can't pre allocate enough VRAM for the Denoiser
Sometimes a simple restart of the program will solve that problem. I will also run a script which halves the size of the textures. Also, hiding geometry that isn't showing in the scene helps. I will hide not only objects in the room, but also body parts. If their legs are out of frame, I click the leg and hide it which saves on VRAM. If they're not facing the camera, I will even hide their eyes, tongue etc... looks pretty creepy by the time I am done, but it all helps. ;)
 
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5ickcycl3

Member
May 22, 2020
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Can give lighting and rendering setting or tutorial for this render?
Really simple:



Use these, and set -90 on the ballrooom and 153.4694 on Skydome rotation in Environment Settings. Tone Mapping Tab, cm2 factor on 1.30.
 
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Night Hacker

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Sometimes a simple restart of the program will solve that problem. I will also run a script which halves the size of the textures. Also, hiding geometry that isn't showing in the scene helps. I will hide not only objects in the room, but also body parts. If their legs are out of frame, I click the leg and hide it which saves on VRAM. If they're not facing the camera, I will even hide their eyes, tongue etc... looks pretty creepy by the time I am done, but it all helps. ;)
This is an example of how I cut down on geometry on their bodies as well as the room. This is the final render I did recently...

motel_office breast_grab2.jpg

Now this is what it looks like in the editor from another view... something from a horror movie... but saves a lot on VRAM... ;)

Screenshot (8934).jpg

I only have 4G of VRAM on my 1050 video card so... I have gotten better at juggling it around and fitting what is needed on it to get my denoiser etc working.

Note that his arms and body beneath that shirt are also turned off as they are not seen. Only his shirt and hands are not hidden and of course, the room is empty as most of it is not seen, I keep the walls in place to prevent outside HDRI light from seeping in. One also has to take into account any reflections or shadows in the scene. Note that the lights on the cieling are still in place as they provide some lighting in this, but nothing cast shadows, so it was all disabled.
 
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OldMoonSong

Member
Jun 2, 2018
199
1,262
I see this group as a Father (MC) his Wife to the left, his Daughter to the right, the Blonde her shy friend and the small Redhead a bit of a troublemaker also Daughters friend, and the tall Redhead the older Sister to small Redhead.
Just shows how many Harem games I've played :LOL:. Dont mind the thin neck on the "Wife" (reminded me of animated films).
I do like them as a group, they look like they are meant to be together.
Did you do much morphing to get the look you wanted?
I can see it, lol. Happy you see some synergy in the group! The middle girl is getting some scaling changes, don't worry :p

All characters basically "start" as some other character and then I customize both the bodies and faces.

The male's "base" character is , and he's the least-edited character in the group--mostly just some edits to facial dimensions and nose/jaw tweaks with a few overall body morphs to adjust for age and fitness. Others are a combination of a range of 2-4 different character morphs, which I tweak with morphs for aging, then do face details like mouth+nose+jaw, I replace the eyebrows, then finish with morphs to shape breasts/hips/waist/ass.
 
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5.00 star(s) 13 Votes