3D-Daz Daz3d Art - Show Us Your DazSkill

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clowns234

Engaged Member
Game Developer
May 2, 2021
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Trying out idle animation with cloth sim and wind. Kinda stumped on how i could make a looping animation with the simulation working as it does. If anyone has any ideas or work arounds let me know.
Not sure if this helps or even applies but:
I create my initial pose in Daz, jump ahead X spaces in the timeline, make a new pose, then jump ahead Y spaces in the timeline and make the last pose the same as the initial pose. Then I play with the intermediate spaces to add effects.
 

3D Reaver

Well-Known Member
May 15, 2020
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Not sure if this helps or even applies but:
I create my initial pose in Daz, jump ahead X spaces in the timeline, make a new pose, then jump ahead Y spaces in the timeline and make the last pose the same as the initial pose. Then I play with the intermediate spaces to add effects.
oh yea, thats a given. cloth simulations don't play nice like that though. i took the video and played it in reverse again so it gets back to where it started. its not perfect. Its still a bit noticeable where it starts going in reverse but if i designed it in such a way that at the end there is less motion i think i can get the reverse motion to not be so noticeable.
 
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Deleted member 34473

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May 15, 2017
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I just want to know, how have you tackled the sand on her skin? Have you used a Geoshell? L.I.E with normals/bump map? Particle projection or even actual mesh/objects?
with this set of hair you find the geoshell, then work on it, I always prefer to use photoshop, I gave a slight blur ... otherwise it gives a good and realistic effect, with patience it is an effect that can also be created with brushes. .overlay ..texture, it always depends on how you are used to working
 
5.00 star(s) 13 Votes