- Aug 17, 2020
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You need to export the frames of your simulation as obj's, then import them back as morphs, one slider per frame. Then you can try to come up with an animation that loops using those sliders.Trying out idle animation with cloth sim and wind. Kinda stumped on how i could make a looping animation with the simulation working as it does. If anyone has any ideas or work arounds let me know.
Not sure if this helps or even applies but:Trying out idle animation with cloth sim and wind. Kinda stumped on how i could make a looping animation with the simulation working as it does. If anyone has any ideas or work arounds let me know.
oh yea, thats a given. cloth simulations don't play nice like that though. i took the video and played it in reverse again so it gets back to where it started. its not perfect. Its still a bit noticeable where it starts going in reverse but if i designed it in such a way that at the end there is less motion i think i can get the reverse motion to not be so noticeable.Not sure if this helps or even applies but:
I create my initial pose in Daz, jump ahead X spaces in the timeline, make a new pose, then jump ahead Y spaces in the timeline and make the last pose the same as the initial pose. Then I play with the intermediate spaces to add effects.
it is beautiful both in one and in the other, personally I prefer the one on the leftMaerin 4K
I can't decide between the left and the right one, both look great
(left has a hair bun/ponytail)
View attachment 1877862
Very nice!
I just want to know, how have you tackled the sand on her skin? Have you used a Geoshell? L.I.E with normals/bump map? Particle projection or even actual mesh/objects?
I just want to know, how have you tackled the sand on her skin? Have you used a Geoshell? L.I.E with normals/bump map? Particle projection or even actual mesh/objects?