- May 13, 2021
- 73
- 1,545
Not sure if this helps or even applies but:Trying out idle animation with cloth sim and wind. Kinda stumped on how i could make a looping animation with the simulation working as it does. If anyone has any ideas or work arounds let me know.
oh yea, thats a given. cloth simulations don't play nice like that though. i took the video and played it in reverse again so it gets back to where it started. its not perfect. Its still a bit noticeable where it starts going in reverse but if i designed it in such a way that at the end there is less motion i think i can get the reverse motion to not be so noticeable.Not sure if this helps or even applies but:
I create my initial pose in Daz, jump ahead X spaces in the timeline, make a new pose, then jump ahead Y spaces in the timeline and make the last pose the same as the initial pose. Then I play with the intermediate spaces to add effects.
it is beautiful both in one and in the other, personally I prefer the one on the leftMaerin 4K
I can't decide between the left and the right one, both look great
(left has a hair bun/ponytail)
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Very nice!
I just want to know, how have you tackled the sand on her skin? Have you used a Geoshell? L.I.E with normals/bump map? Particle projection or even actual mesh/objects?
I just want to know, how have you tackled the sand on her skin? Have you used a Geoshell? L.I.E with normals/bump map? Particle projection or even actual mesh/objects?
It will be that now she is Happy?She is sad... beautiful woman in amazing place... but alone...
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