3D-Daz Daz3d Art - Show Us Your DazSkill

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mastergobbo

Member
Oct 17, 2021
277
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Worked more on this model's figure etc... done up a more modest pose with a playful look...
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The wet hair is dforce hair... what a royal pain that is to work with. Takes longer to simulate it than to render the image.
I'm on this wet&dforce thing myself atm, it's hard to get believable results for someone being in water, having wet hair and being wet, AND having a somewhat believable effect on the water ... without using postwork. Especially if you do not have the skill to get it done in post ;)
I am with you there!
 
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Coral's Dream

Member
Aug 30, 2022
117
2,159
Hello hello! My beautiful Coral is here again!
And this time, she brought an old player to this new game...
Meet Xerrin, Coral's godmother and best friend! I am planning to give a short backstory about this duo a bit later ^^.

I know it's been a while since I've posted, however, I did my homework very hard this time.
I am playing with every single button available on DAZ Studio, heheh.
Here I present you several images of my beauties that I preferred to render in earthy / autumn color palette.

Not only I've tried new studio setups (lighting, camera, filtering, environment settings, etc) but also I got a new asset, an outdoor one, and tried my first render with an actual environment this time! What do you think? It was a bit harder than I expected to set the lighting up for the outdoor environment, especially for a daylight render, I used HDRI + an emissive spherical light. The render time took so long :( I mostly set my sampling/iterations approx. to 300-350, but for the one with the environment, I had to increase it up to 2k. The result is kind of OK in my opinion, since it is the very first trial.

There is sooooo much to learn... I'll try indoor renders, more outdoor renders (maybe), more daylights, maybe nightlights... We will see... Anyway, hope you like them <3

As always, there is no postwork in any of the images below, and I am all open for the comments and criticism.

PS: OMG OMG OMG!!! The Fallen Cardinal and Forlorn Desire!! I am honored *teardrops*! I didn't think anybody would be interested in the no-post team forum signature! I appreciate it. Thank you so much! Hope our small team of talents will grow bigger and bigger!

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Night Hacker

Forum Fanatic
Jul 3, 2021
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I'm on this wet&dforce thing myself atm, it's hard to get believable results for someone being in water, having wet hair and being wet, AND having a somewhat believable effect on the water ... without using postwork. Especially if you do not have the skill to get it done in post ;)
I am with you there!
I used a wet skin mod for it, though it is not needed. You can edit the skin surface properties and adjust things like reflectivity etc... and get a wet look just as well. The wet hair is easy enough to use, I just hate waiting for dforce simulations (which sometimes explode the hair and you have to restart). There is wet hair that is not dforce though that is posable, that's what I normally use.

For the ripples in the water in these renders, that is really simple, the following add on allows you to select the figure, click the ripple and it will be added. You just need to adjust the height (Y-direction) to match the water it is in:

I don't do any postwork. I try to do it all in Daz.
 
5.00 star(s) 13 Votes