3D-Daz Daz3d Art - Show Us Your DazSkill

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bogumil

Member
May 24, 2018
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625
Ok so rendering as PNG is the best way then, and then converting to jpg for the final image to upload. Most Gen 8/8.1 figures, excluding the base figure, tend to have 4096x4096 textures right? So that would mean rendering high resolution would make a difference. The next question would be... would it just be better to keep the ultra-resolution of 3840x3840 or does having that high resolution just make editing easier? I could see how compacting down would allow a number of small editing errors to be "forgiven" while still having the look of a really HD render?

Def gonna give that RIOT a try then.

Exactly. Working with many merchant figures from Daz Shop or REnderosity can indeed require higher resolution to reflect all the details. Anyway all is lost if the light is messed. As for light i dont help you , because I am still learning.


As for editing. I suggest you to work with vanilla pictures. Its slower and harder but you need all of these pixels for pencil corrections, patches etc. Compression should be final step. At least I work that way.
 
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Sep 3, 2022
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I'm curious as to what you mean by "Set false auto follow in pJCMThighFwd_57"? Done some searching online but didn't find anything that was clear on this.
if you go into pose parameters of any given object that is fitted to your character, you will find a tab that says hidden. Under that you'll find the jcm corrections. They influence the clothing article or prop based on the pose. For example, a pair of shorts will need to auto follow any pose that effect the position of the thighs.. Occasionally the auto follow does a poor job. It can make things look wrong. If you know where to look you can adjust it and sometimes make things look better.
 

Night Hacker

Forum Fanatic
Jul 3, 2021
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if you go into pose parameters of any given object that is fitted to your character, you will find a tab that says hidden. Under that you'll find the jcm corrections. They influence the clothing article or prop based on the pose. For example, a pair of shorts will need to auto follow any pose that effect the position of the thighs.. Occasionally the auto follow does a poor job. It can make things look wrong. If you know where to look you can adjust it and sometimes make things look better.
Thanks, I know where you mean now. Never thought to look at them, but I'll play around and see. (y)
 

drconfused

Newbie
Mar 30, 2022
94
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Yoga Squatting Series - Goddess Pose - Utkata Konasana - arm variation 2
Started making seperate folders for my arm positions. Still haven't figured out yet in saving just partial poses so always default to the select parent node on character then ctrl+double click the pose I want to apply that portion to. I suppose that to do the save I will have to go further into the tree and unselect all the unwanted portions?
001-002-000.png 001-002-002.png
Goddess Pose - Prayer Hands a.png
When making my postures I refer to my data base of yoga poses I have been developing for years now. When I am working on a posture that I don't have enough photos from different angles I will go on a tangent of finding photos from different angles. Goddess pose has been the only pose I have found so far that finding this pose specifically from the side view has the lowest amount of photos out of all I have researched so far. There are tons of side views from poses like chair or just general squats, searching wide legged squats or sumo squat produce some but most of those are weight baring alignment analysis and don't tend to abduct the hips as far as is commonly attributed to Utkata Konasana. I do think I need to tweak the internal rotation of the hips slightly to make a more realistic representation but it's very close.​
 
5.00 star(s) 13 Votes