3D-Daz Daz3d Art - Show Us Your DazSkill

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Kass69

Engaged Member
Jan 10, 2021
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Left it as the full 3840x3840 render, and just convert to JPG after fixing some minor sins in the rendering. I still used GIMP because RIOT froze on me when I tried to optimize the PNG. Granted it did warn me that the image size was large. It just made me realize the PNGs are huge. The original PNG was 63mb vs this jpgs 6.4mb. Wow I didn't know there was THAT much difference in size between the two.
View attachment 2264593
very hot
 
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bogumil

Member
May 24, 2018
184
645
Ok so rendering as PNG is the best way then, and then converting to jpg for the final image to upload. Most Gen 8/8.1 figures, excluding the base figure, tend to have 4096x4096 textures right? So that would mean rendering high resolution would make a difference. The next question would be... would it just be better to keep the ultra-resolution of 3840x3840 or does having that high resolution just make editing easier? I could see how compacting down would allow a number of small editing errors to be "forgiven" while still having the look of a really HD render?

Def gonna give that RIOT a try then.

Exactly. Working with many merchant figures from Daz Shop or REnderosity can indeed require higher resolution to reflect all the details. Anyway all is lost if the light is messed. As for light i dont help you , because I am still learning.


As for editing. I suggest you to work with vanilla pictures. Its slower and harder but you need all of these pixels for pencil corrections, patches etc. Compression should be final step. At least I work that way.
 
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5.00 star(s) 13 Votes