- Dec 27, 2018
- 220
- 3,219
nope ,just DAZ.Stable Diffusion/AI + Daz?
Yeah, there's 4 textures all added in post, all masked in certain places around the figure;Are the god rays\dust particles fully from post? can you maybe share the "raw" render?
thanks, ive been trying god rays in daz but they up the rendering time a lot and you cant even tell if the result will be worth the wait until a lot of the noise clears up. It's very inconsistent.Yeah, there's 4 textures all added in post, all masked in certain places around the figure;
- a light leak in the bottom right
- the dust particles
- the glare from the top left
- and the smoke, with colour added on each side to match the lighting.
Here's the raw render, and the photoshop comp with the base image removed;
View attachment 2341518 View attachment 2341519
The render also went through Lightroom first to adjust the colours and highlights
I always avoid particle systems and anything like rays, as you say, it takes such a long time, and you might not even like the result. I prefer a clean render and then add everything else later where you can adjust it however you want.thanks, ive been trying god rays in daz but they up the rendering time a lot and you cant even tell if the result will be worth the wait until a lot of the noise clears up. It's very inconsistent.
In this picture the god rays were very faint so its still mostly just post. The face was so noisy i had to do a spot render on it
View attachment 2341565