3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

WooShang

Member
Jan 8, 2021
384
1,343
Strangely like "Freaky name" (no offense) but I enjoy his different take on things, either way, good work mane !
I'm certain my wording was wrong, but firstly, I've admired your work for a couple of years now...
I was only trying to express how similar (in my old eyes) THAT character's facial features seemed to be compared to something
posted by "InsertFreakyName". I sincerely wasn't meaning any offense or troll if that's the right word.
Just one opinion out of...

/bow
 

WooShang

Member
Jan 8, 2021
384
1,343
Please help me Guys... I use on this picture a point light but I am not happy with tha sharp shadow edges. How can I made the shadow softer, more spread an blured please? I tried to change the Shadow type on Parameter tab but no effect on the shadow...

View attachment 2397538
OutofAshes hit it on the nose (as usual)
This link posted was posted in this thread not long ago and has helped me understand a few more things about my lighting.


/bow
 
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Sep 3, 2022
200
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Please help me Guys... I use on this picture a point light but I am not happy with tha sharp shadow edges. How can I made the shadow softer, more spread an blured please? I tried to change the Shadow type on Parameter tab but no effect on the shadow...

View attachment 2397538
select the spotlight. Parameters/area/light geometry: change to rectangle. This will soften the shadow lines.
 
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Celestial Novel

I Gave My Life To My Game
Game Developer
Jun 3, 2022
618
2,213
Unreal Engine 5 video that I created for my game's chapter 4. It is using Unreal Engine but the characters in there are using DAZ character, so I guess it's still using a little bit of daz skill
 
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GNVE

Active Member
Jul 20, 2018
724
1,187
Made the banner for my game MIND.
View attachment 2398608
Hey,
I usually don't do this unless explicitly asked for but since you want to use this as promotional material I wanted to give you some guidance to help. My critique is on the harsh side unfortunately but well intended. I am not proclaiming to be a professional or a great designer in general. In other words feel free to ignore me but I hope this can help you. It would be a shame if people don't play your game because of a bad banner

What I noticed immediately is that your banner is very cluttered. Nothing really attracts my eye on first glance. There are a few reasons for that:
- There are a lot of characters on screen in random orientations.
- There are at least 6 different zoom levels on the characters.
- The characters are all over the banner but none are guiding my eye to what is important.
- The guy on the right is really large so seems important but The guy on the Left is sort of looking at me so seems important as well.
- there are a lot of semi-transparent characters on this that have an unclear role.

Then there are a few other issues I noticed:
-The dark purple background makes the black of 'Mind' fade into the background.
- The layering is not entirely correct. The half girl should be behind the guy with the glasses. (She is smaller and fades out so is less important apparently.)

Here are a few things you can do to improve your banner:
One would be to go to the f95 latest games page. Which banners attract your attention? Why? What colours do they use? How is the banner laid out? how many characters are there? Where are they on the banner? etc. You could do the same for Itch, steam, GOG etc.
Second is to read about .
Third We people are highly intuitive to the eyes. So if a character looks at us our eye is drawn towards them. If a character looks at another object in your banner our eye will be drawn towards that.
Fourth Why should a character be on your banner? what makes them important enough. If they should be on the banner what is their intention?
Fifth make your banner over the course of a couple of days put it away and look at it with fresh eyes.

Hope this helps and again sorry for being harsh but I think it might help you in the long run.
 
5.00 star(s) 13 Votes