3D-Daz Daz3d Art - Show Us Your DazSkill

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Evil13

Engaged Member
Jun 4, 2019
3,751
16,074
The virus had swept through the entire ship, the UCE Hooded in just over 68 hours. The symptoms saw the heart rates, blood pressure readings and temperature rising, as well as increased sensitivity in the nipples and genital areas. Eventually, those affected sought sexual from anyone or anything they could.

When she found her cabinmate pleasuring herself with the entire head of their sonic shower, Ensign Lizbeth ran from the aroused crew members. Making her way across the ship, Lizbeth tried to avoid the roving gangbangs and the predatory officers, hoping to get to the communications station and sending an SOS.

Little did she realise that the navigator, in an attempt to double penetrate herself with the ship's controls, had inadvertently set the Hooded on a course with a black hole.

As Lizbeth approached the station, she could already feel the trickle of arousal seep from her pussy. Each step made her more and more horny, aching for release. Leaning against the corridor and still desperate to send a message to Earth, Lizbeth tweaked her uniform's sensors to vibrate, something to relieve the pressure as she patched into the communications array. The orgasm built higher and higher as the Hooded approached the event horizon of the black hole.

The final message from the Hooded was Ensign Lizbeth's aroused gasps on the cusp of orgasm. An orgasm that would take an eternity to pass.

LustVirus.png
 

Night Hacker

Forum Fanatic
Jul 3, 2021
4,757
22,988
I'll try to look into some HD skins. The last time I raised the subd level, my PC lagged pretty badly, so I tried to keep it lower. The skin detail might have also suffered due to the lighting. Thanks for the advice!
Yeah, you do have to be careful with what your PC can handle. What I used to do when I had an older video card (a 1050TI with only 4G VRAM at the time, I now have a 3060 with 12G which is MUCH better, more video card memory is VITAL) is I would hide EVERYTHING that was not visible, and I mean EVERYTHING... if the far part of an arm of a character was not visible to the camera, I would hide it. What happens is when you load in a scene, everything you load gets stored in your system memory. When you go to render it, whatever is visible (or marked visible, whether you can actually see it or not) is loaded into your video card's memory to be rendered and for the shaders (which are programs run on your video card itself) can access them. So when you click that EYE icon to hide something, it will not be loaded into video card memory. Even part of a character's arm as I stated makes a difference. You could free up video memory and increase the detail on what is visible and maybe it wouldn't be too bad.... dunno... certainly it speeds up renders. For example, here's a scene I rendered on my older 1050TI...

render geometry 1.jpg

Not a lot is visible except his arms and parts of her body... so I hid quite a bit, here's what it looked like from my interface. It's a little creepy! LOL... body parts missing, I only kept the room's walls and lights intact as they effect lighting and shadows...

render geometry 2.jpg

I would maybe check your lighting as well, yeah... angle the light to bring out the contrast and shadows more perhaps?

Anyhow, your render did look great. If you can afford it, a "cheap" RTX3060 12G model (not the TI model as it has less memory) REALLY helped me.
 

Night Hacker

Forum Fanatic
Jul 3, 2021
4,757
22,988
I was closely examining certain models, in this case the one I used for my Jade (BeingADIK) model for skin moles etc... basically comparing them to game characters in order to try and identify what assets were used and... well... I really liked this view! LMAO... I was checking for breast moles and, well... thinking switched to the little head and this render was born. :cool:

Jade's breasts HD.jpg
 

CLBlisse

Newbie
Apr 16, 2022
22
196
Yeah, you do have to be careful with what your PC can handle. What I used to do when I had an older video card is I would hide EVERYTHING that was not visible...
This is a good advice, you can also go much further.

-Turning down texture max size in render settings
-Rendering at a lower resolution.
-Lower model subdivision level. (this will help a lot but can affect close-up quality).
-Using the spot render tool to render the image in parts.

Hiding items in a scene does reduce vram usage, but for some reason hidden items still use a little bit of vram during a render so deleting them fully is the only way to get 100% of the vram back.

cpu rendering is also viable if you have a half decent cpu, it just takes 10 times as long.

Also also using a is essential for low-iteration images.
 

Night Hacker

Forum Fanatic
Jul 3, 2021
4,757
22,988
This is a good advice, you can also go much further.

-Turning down texture max size in render settings
-Rendering at a lower resolution.
-Lower model subdivision level. (this will help a lot but can affect close-up quality).
-Using the spot render tool to render the image in parts.

Hiding items in a scene does reduce vram usage, but for some reason hidden items still use a little bit of vram during a render so deleting them fully is the only way to get 100% of the vram back.

cpu rendering is also viable if you have a half decent cpu, it just takes 10 times as long.

Also also using a is essential for low-iteration images.
I used to reduce texture size using scene optimiser which worked well. I never had to delete anything. I only had 4G of VRAM but was able to do quite a bit just by hiding. The bonus is that once I got a better card I could reload the scenes and unhide things... which I actually ended doing.

I have an interesting render from the dark days of low VRAM... the following render was one I started by accident as I didn't have the camera selected, but I let it go anyhow as it looked interesting... almost some sort of strange art. heheheh... but it showed just how much I hid from view (I had also reduced texture size for these)...

First, the accidental render...
motel_room manager_sex13pers.jpg

This may look confusing until you see what the real scene was SUPPOSED to be...
motel_room manager_sex13.jpg

If it wasn't visible, I hid it. I actually created a script so I could just click on something and press "V" to hide it rather than clicking the eye icon which really helped.

This is one of my old renders I did after reducing texture size and just hiding everything...
motel_office enters-old.jpg

And this is the same scene after I reloaded it on my new video card and unhid everything and reset the texture sizes back... you can mainly notice the texture difference on the ground outside the door, otherwise it's not that bad...
motel_office enters.jpg
 

CLBlisse

Newbie
Apr 16, 2022
22
196
I used to reduce texture size using scene optimiser which worked well. I never had to delete anything. I only had 4G of VRAM but was able to do quite a bit just by hiding. The bonus is that once I got a better card I could reload the scenes and unhide things... which I actually ended doing.

I have an interesting render from the dark days of low VRAM... the following render was one I started by accident as I didn't have the camera selected, but I let it go anyhow as it looked interesting... almost some sort of strange art. heheheh... but it showed just how much I hid from view (I had also reduced texture size for these)...

First, the accidental render...
View attachment 2407133

This may look confusing until you see what the real scene was SUPPOSED to be...
View attachment 2407134

If it wasn't visible, I hid it. I actually created a script so I could just click on something and press "V" to hide it rather than clicking the eye icon which really helped.

This is one of my old renders I did after reducing texture size and just hiding everything...
View attachment 2407138

And this is the same scene after I reloaded it on my new video card and unhid everything and reset the texture sizes back... you can mainly notice the texture difference on the ground outside the door, otherwise it's not that bad...
View attachment 2407147
It's impressive what you managed to do with just 4gbs of vram. How come you didn't resort to cpu rendering though, just too time costly?
 
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