- Oct 3, 2020
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- 7,164
render the images in layers and assemble it in post. In particular the flames, those things use a lot of vram i thinkAn actual scene set/environment for a VN that I'm working on. (looks pretty good as a desktop wallpaper lol)
Maybe someone has any tips on how should I keep my PC from exploding while rendering a scene like this with characters in it? Cause DAZ freaks out when I put even one in. (Scene optimizer used, VRAM usage through the roof.)
View attachment 2451627
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Looks like something from Battlefield V/5 :-O
Thanks! This was just a test and a "preview" of the set, there won't be actual drone(far) shots like this one, mayybe a rare 1 or 2, so I'll definitely use your suggestions for those. I also thought about making most of the characters in the background as billboards, since the main action will focus only on two characters at a time.render the images in layers and assemble it in post. In particular the flames, those things use a lot of vram i think
Keep the characters, clothing, hair, eyebrows on 0 subdivision level, you wont be able to tell from this distance
remove normal/bump maps from characters and clothing for the same reason.
Try to reuse the same textures on as many characters as possible.
dont use the denoizer in daz. It can use a lot of vram depending on the resolution.
I recognized one of them ! (bush & glasses)Amber (AKA: "bushy little nerd princess") finally meets her mother-in-law and learns what her secret is...
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Thanks. Daz does work the way you think it does. I applied your suggestions to the full body version:I've mostly just started out, but this seems to work for me. You can do it all in one scene I think.
-Foreground:
The most important thing is to make sure you can render out the foreground (presumably the subject of the image and any meshes/objects that it interacts with (shadows mostly)) with a transparent background. I haven't done this in daz, but I think there should be an option. If not, one workaround could be putting a green plane covering all the areas where you want transparency and using the "Color to Alpha" tool in GIMP to replace the green with transparency.
*Edit: took a look in daz studio to confirm
Draw dome: off
^I think
-Background (HDRI):
Hide all the foreground objects and using the same camera (angle, position, etc.) render out a plate/image of just the hdri map. Apply depth of field if that's the look you're going for. You can also put background objects in this step that you don't want in the foreground.
*Edit:
Draw dome: on
^I think
*Be sure to name the renders accordingly in your output folder. A simple fg/bg suffix should do.
-Compositing:
Go into GIMP and "load the images as layers" with the foreground and background images. Then you can just drag whichever layer goes on top in the layers section. You can adjust each layer separately to enhance the effect you want.
Here are a few examples from renders that I uploaded earlier.
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Hope this helps!
O wow, thanks for tips <3 I need download something to denoise render? or its in render settings?Looks better if ya clean up the white noise AKA: Denoise
Thank you <3Much better (and more creative) than my first render. Nice job!