3D-Daz Daz3d Art - Show Us Your DazSkill

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fergz

Newbie
Jun 19, 2019
63
381
An actual scene set/environment for a VN that I'm working on. (looks pretty good as a desktop wallpaper lol)
Maybe someone has any tips on how should I keep my PC from exploding while rendering a scene like this with characters in it? :LOL: Cause DAZ freaks out when I put even one in. (Scene optimizer used, VRAM usage through the roof.)
1080p1200s.png


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Kroelle Cook

Member
Game Developer
Feb 28, 2018
233
964
Pose3_Cam5a.png

EDIT:
I'm still very much a rookie at this. In fact this is only my fourth attempt at making erotic art. I still havn't brushed the subject of 'Post work' at all. It will come, but there are other things to focus on for now. A friend of mine (Nemiegs) kindly did some quick post work magic on the picture above, and I'm sure you will agree it took the original picture to a whole new level. Just goes to show how important post work really is!

Pose3_Cam5a_PostWork.png
 
Last edited:

3D Reaver

Well-Known Member
May 15, 2020
1,464
5,837
An actual scene set/environment for a VN that I'm working on. (looks pretty good as a desktop wallpaper lol)
Maybe someone has any tips on how should I keep my PC from exploding while rendering a scene like this with characters in it? :LOL: Cause DAZ freaks out when I put even one in. (Scene optimizer used, VRAM usage through the roof.)
View attachment 2451627


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render the images in layers and assemble it in post. In particular the flames, those things use a lot of vram i think
Keep the characters, clothing, hair, eyebrows on 0 subdivision level, you wont be able to tell from this distance
remove normal/bump maps from characters and clothing for the same reason.
Try to reuse the same textures on as many characters as possible.
dont use the denoizer in daz. It can use a lot of vram depending on the resolution.
 

fergz

Newbie
Jun 19, 2019
63
381
render the images in layers and assemble it in post. In particular the flames, those things use a lot of vram i think
Keep the characters, clothing, hair, eyebrows on 0 subdivision level, you wont be able to tell from this distance
remove normal/bump maps from characters and clothing for the same reason.
Try to reuse the same textures on as many characters as possible.
dont use the denoizer in daz. It can use a lot of vram depending on the resolution.
Thanks! This was just a test and a "preview" of the set, there won't be actual drone(far) shots like this one, mayybe a rare 1 or 2, so I'll definitely use your suggestions for those. I also thought about making most of the characters in the background as billboards, since the main action will focus only on two characters at a time.
 

TheNihilProphet

Member
Game Developer
Nov 9, 2020
179
676
I've mostly just started out, but this seems to work for me. You can do it all in one scene I think.

-Foreground:
The most important thing is to make sure you can render out the foreground (presumably the subject of the image and any meshes/objects that it interacts with (shadows mostly)) with a transparent background. I haven't done this in daz, but I think there should be an option. If not, one workaround could be putting a green plane covering all the areas where you want transparency and using the "Color to Alpha" tool in GIMP to replace the green with transparency.

*Edit: took a look in daz studio to confirm
Draw dome: off
^I think

-Background (HDRI):
Hide all the foreground objects and using the same camera (angle, position, etc.) render out a plate/image of just the hdri map. Apply depth of field if that's the look you're going for. You can also put background objects in this step that you don't want in the foreground.

*Edit:
Draw dome: on
^I think

*Be sure to name the renders accordingly in your output folder. A simple fg/bg suffix should do.

-Compositing:
Go into GIMP and "load the images as layers" with the foreground and background images. Then you can just drag whichever layer goes on top in the layers section. You can adjust each layer separately to enhance the effect you want.

Here are a few examples from renders that I uploaded earlier.

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Hope this helps!
Thanks. Daz does work the way you think it does. I applied your suggestions to the full body version:

The original: Daiyu at The Park 2.png

The alternate version using GIMP layering:
Daiyu at The Park 2 Alt.png

Clearly I have work to do, but this is my first time using image editing software for more than blurring privates. Time to practice!
 
5.00 star(s) 13 Votes