3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 12 Votes

vez

Newbie
Jul 26, 2017
22
193
A couple of things, firstly Depth of Field is to narrow, play with camera settings so that your far field is behind her head, not just behind her eyes. Secondly is that supposed to be her 'thumbs up' cos the angles so odd it could be some one elses hand.
Maybe change the colour of her top too.
This looks great! I personally think it's a very good starting point (if you're trying to get close to that reference render); in addition to what's already been advised, just some things I'd (personally) look into:
Be mindful of your framing. Much of the 'flat-ness' that you're observing is due to that. Notice how the reference render has a much narrower frame and, therefore, pretty much all of the frame is filled by the girl? In your render, there's too much 'dead space' around the subject, space where nothing is really happening.
If you don't want to go with a narrow frame, use lighting to liven-up that wall a bit. Something like, sunlight coming in from the window and stretching out on the wall (this way, you'll establish: the time of the day, and the positioning of the sun in this render, and subsequently, the 'mood' of the render). That'll give the wall some 'personality', and is better than say, putting some posters on the wall, as those will meet the same fate due to the DOF being applied to them.
Keep in mind that taking a good, 'artistic' picture in a dark room with harsh fluorescent lights is difficult, even in real life. You can do it, it'll just be more difficult to establish a specific mood that you might have in mind.

And lastly, quickly in terms of the expression, don't worry if you can't get too close to that reference render as I'm pretty sure that one has been modified a little bit by hand in ZBrush or something similar.

Hope this helps a little!
Well, here's what I came up with 6_post.png
Went with a light in the background also aiming to give a reason for the rim light. The lens flare is probably too much but I was too excited when I found it among the effects in Gimp :D

Original:
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Thanks again for your feedback, hopefully I didn't make it worse :rolleyes:
 
Feb 10, 2022
56
436
Well, here's what I came up with View attachment 2440702
Went with a light in the background also aiming to give a reason for the rim light. The lens flare is probably too much but I was too excited when I found it among the effects in Gimp :D

Original:
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Thanks again for your feedback, hopefully I didn't make it worse :rolleyes:
Way better! You can see how much more personality the new render has compared to the first one.
I think the only thing I'd work on more would be that key light, maybe make it a little bigger/softer, and move it a little, to show both sides of her face better.
Great work!
 
5.00 star(s) 12 Votes