3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 12 Votes
Sep 3, 2022
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I used to do A LOT of renders on my 1050TI as some older members here will recall. It takes more work to get the renders to fit on the 4G of VRAM that card has, but I managed. I would hide geometry that wasn't visible (including body parts) and use scripts like Scene Optimizer to reduce the texture size all to fit it on the 1050. This is one of my renders I did back then on my 1050TI using these ideas. I would also set my renders to only go to 200 iterations and use denoising on the last iteration (set denoising on and to 200)... this is one of those renders. I think this one took around 5-10 mins to render using the above techniques.

View attachment 2480011

I have since upgraded to an RTX3060 12G model and it has made a huge difference. More VRAM is more important for 3D rendering.
That is an impressive amount of geometry for the 1050! Funny too as I am also looking at the RTX3060 for my upcoming rig. Thanks for the info!
 

m4dsk1llz

Engaged Member
Feb 13, 2019
2,631
17,150
Hi guys. Im just started with Daz Studio and want to show my first steps. I want advices and tips to improve. Thx

Here's my first renders.

View attachment 2482375
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Only concerning the first image, If that dress has dForce, do a simulation before rendering. I doubt there is dForce since it doesn't appear to be high resolution. If it is only morphs, then see if there is one that moves the front right of the dress forward so that it isn't clipped through the leg.

Otherwise not a bad start.
 
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5.00 star(s) 12 Votes