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3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

DitaVonTease

Active Member
Jul 25, 2021
603
1,274
Hi Folks, I've been playing with this one for a couple of weeks, it's been one of those Images, too burnt out, too dark, something missing (but not sure what), BUT FINALLY.......I give you 'Ride of the Valkyrie ''Roads to Valhalla'' ' As usual all done in Daz Studio, except my sig, done in Krita 5.1.1.

Ride of the Valkyrie ''Roads to Valhalla'' sig (Copy).png

It's only 2 G9, 2 G8 figures & Horse 3, the background figures are all Instances of the G8's, using the 'faceless black shader' & colouring all of the clothing matt black, most of the scenery is also Instances, as are the 'hoofprints'. One more trick to save on RAM, is to save figures as subsets, as it removes all the morph sets you have for whichever figures you use, leaving just the ones you use. The final trick is using 'Camera Cutaway' to hide everything outside the frame, except whatever lighting you've used. In case your wondering the render was over 10MB, it could easily have been twice that without the above 'tricks'.
 

Banality

Well-Known Member
Jun 16, 2021
1,731
2,992
HOUSE WITH A VIEW in 4K
New big story in 4k available now , 99 scenes in 2 versions as always , with and without text.
Find this story on my :





limited time invite for my discord server :



View attachment 2505902 View attachment 2505904 View attachment 2505905 View attachment 2505906 View attachment 2505907
needs a dog version ;)
 
  • Haha
Reactions: Big Rooster
May 29, 2018
163
1,403
I've been playing around with Idle animations in Daz, but they suck to create, and take forever to render. I just started using Adobe After Effects last week, and it makes it so much easier. This is two renders, one of the background, one for the character. I then used pins in After Effects to make a looping animation. All in all, only took a few minutes total to create and render. I'm still learning how to use After Effects, but I think I'll use this workflow for future idle animations. View attachment 2505368
If you have a good graphic card you can render like this...lower the max samples from several thousands to only 50,100,150,250 or 500 in your render settings>progressive rendering>Max Samples...test first the time per image render...if i need for example 20 frames or 255 frames i will choose more time for the 20 frames and less for the 255 frames...for example i used 150 max samples,22000 max time 5 rendering quality 98% rendering converged ratio for the animation of smoke over the camp fire below...the scene must be easy on consuming memory so a backdrop picture, a low on geometry ground some rocks and a fire...for the smoke i used parented instances...approximately 40-50 seconds per render 3840X2160 pixels frame on camera depth...it will take 170-212 min to render and if i had used 1920X1080 way faster...

https://f95zone.to/threads/daz3d-art-show-us-your-dazskill.4764/post-10411860
 
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Reactions: 0ier 3D
May 29, 2018
163
1,403
If you have a good graphic card you can render like this...lower the max samples from several thousands to only 50,100,150,250 or 500 in your render settings>progressive rendering>Max Samples...test first the time per image render...if i need for example 20 frames or 255 frames i will choose more time for the 20 frames and less for the 255 frames...for example i used 150 max samples,22000 max time 5 rendering quality 98% rendering converged ratio for the animation of smoke over the camp fire below...the scene must be easy on consuming memory so a backdrop picture, a low on geometry ground some rocks and a fire...for the smoke i used parented instances...approximately 40-50 seconds per render 3840X2160 pixels frame on camera depth...it will take 170-212 min to render and if i had used 1920X1080 way faster...

https://f95zone.to/threads/daz3d-art-show-us-your-dazskill.4764/post-10411860
On the actors renders i needed 51 frames and i used dome off ground off...(empty) scene only...shooting it with an FSL SET 01 camera and lights (less lights on) 3840X2160 frame on an image series rendering from 0-50 approximately 33min on png format...import them on photoshop 51 renders X 5 times equal 255 to match the other video group from smoke and background animation...convert the video frames to animation frames>select all>time=no delay>export video render...then on wondershare video editor for sound mix as a webm format and then handbrake to reduce more the size for web use!!
Hope you try and this helps... :)
 
Last edited:
5.00 star(s) 13 Votes