- Mar 6, 2019
- 336
- 608
But where's Roger?One of my favorite pastimes...recreating popular characters... anyone recognize these 2?
View attachment 2516873
But where's Roger?One of my favorite pastimes...recreating popular characters... anyone recognize these 2?
View attachment 2516873
Sorry I couldn't refrainHere's an "image" of the first nude woman I ever seen on a computer...
I may have to recreate her with Daz... get the same pose etc.
Vintage Nude ASCII Art
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This pic was meant to be posted at the same time that yesterday's one (a sort of Before and after) but I didn't have time to render it.
The woman has her own gravitational pull
This pic was meant to be posted at the same time that yesterday's one (a sort of Before and after) but I didn't have time to render it.
View attachment 2575016
For those who are interested here's a quick description :
Like the "Coffee Machine one", a bunch of things (the room, bathtub and its casing, etc.) have been done in Blender
and the rest is free 3D objects (creams, shampoo, tap...) that i remeshed, modified or retexturized. I've also done UVs and some of the textures placement in Blender before porting (right term?) everything to Daz.
Some texture maps were made in Gimp (I don't have Photshop).
For the duck (3D free object) in the first picture, I've just remeshed his left eye, changed the texture for the wink, quickly modeled and texturized a tongue.
For the bath water I used a plane (set the div relatively high when you add a displacement map but never, and i mean never, use a SubD add-on or you'll end up with an ellipsis) and a Daz shader but it lacked a tad of life (straight edges and flat surface) so I added a normal map for slight waves and made a displacement map for the edges.
And voilà!
Sorry to bother but maybe this can help those who want to make some things on their own.
Cheers,
Gravity it's up to bottom, not left to right !
*X-Files music plays*
The woman has her own gravitational pull!
Also, I am unsure why you ported it all into Daz when Blender is rather superior for Rendering. Especially when it comes to the foam and water, you can just get better results using Cycles.
Regardless I like the scene though the foam/suds on the skin looks ... flat? to me. Keep up the good work!
That lucky ducky gets around!!This pic was meant to be posted at the same time that yesterday's one (a sort of Before and after) but I didn't have time to render it.
View attachment 2575016
For those who are interested here's a quick description :
Like the "Coffee Machine one", a bunch of things (the room, bathtub and its casing, etc.) have been done in Blender
and the rest is free 3D objects (creams, shampoo, tap...) that i remeshed, modified or retexturized. I've also done UVs and some of the textures placement in Blender before porting (right term?) everything to Daz.
Some texture maps were made in Gimp (I don't have Photshop).
For the duck (3D free object) in the first picture, I've just remeshed his left eye, changed the texture for the wink, quickly modeled and texturized a tongue.
For the bath water I used a plane (set the div relatively high when you add a displacement map but never, and i mean never, use a SubD add-on or you'll end up with an ellipsis) and a Daz shader but it lacked a tad of life (straight edges and flat surface) so I added a normal map for slight waves and made a displacement map for the edges.
And voilà!
Sorry to bother but maybe this can help those who want to make some things on their own.
Cheers,
Edit :
Can you explain this please i'm not sure to understand what you mean.
Regarding the foam on the body I agree but I couldn't do much more for that, my laptotato was already reaching its limits.
For the render, I'm not good enough with Blender right now. Maybe one day...
LMAO, you always manage to come up with some great renders like this. Nice.