requesting some feedback and how to improve. i am trying to get that "realistic" look. i have a 3050 and ryzen 7 so i dont know why it looks pixelated, someone on youtube mentioned you can increase the resolution but he never showed how to do it. any lighting recomenndation etc please. also the mans shirt has a glitch but i can fix that with the fit control
thanks for reading! feedback will be appreciated!
Vehicle interiors are tough--you can make life easy on yourself using open-topped cars...
With the camera selected, go to Parameters and make sure the headlamp is turned off. If the screen goes black, just use ctrl-L to turn preview lights on (these won't affect the final render). The headlamp lighting is no good. And experiment with Depth of Field in the Camera settings there, it can add a lot to an image. Change to Perspective View in the Viewport and move around to see where the Depth of Field is landing, and change Focal Distance and F/Stop in camera Parameters to put the part of the scene you want to focus on between the two rectangles.
I usually render at 1.5 times the size of the final image, and then resize it back to normal in PhotoShop or whatever afterwards. This makes everything sharper, and doing 2 or 3 times the size will give even better results but obviously ups the render time.
Daz has a built-in denoiser that will get rid of the pixelation. I turn Rendering Quality off and render for a specific number of samples, usually 750. I activate the denoiser and set it to start at the same number, 750, so it gets to work on the final image. You can try higher or lower than 750 to find the balance of quality vs render time that works for you.
For lighting, I use HDRI Skydomes by
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as a base and sometimes nothing else. For the sunny ones you'll probably need to rotate them in the Environment tab of Render Settings.
You can use White Point in Tone Mapping to add a color tint--basically use the opposite color of what you want, blue for a gold tint, gold for a blue tint, etc.
I did a quick scene similar to yours, the first render uses the settings above plus a Skydome from Orestes' Summer Day collection. The second one has the same settings except the White Point is set to a tan color, it uses a cloudy Skydome from the Brooding collection, and I dropped a ceiling
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down beneath the roof of the vehicle for some additional light inside.
You could add spots and other Ghost Lights for highlights, and some post-work on brightness and contrast can add a lot, but hopefully this is a decent starting point.