Oh, I am rendering on my laptop so I didn't even notice lol. The character is MbM Quincy. Experimenting with lighting currently.Nice looking character. You can get rid of the faint lines on her forehead by shrinking the hair just a teeny bit. That is the result of the hair cap poking through slightly. You can also get rid of the speckled render by turning on denoise filtering.
The following settings are what I use most of the time. You can adjust the denoise start iteration and max samples down if you're video card isn't the fastest. I used to use 200 for that on my older GTX1050TI.
I'm curious, what character asset is she?
Sorry fot that.. I'm trying to load "Full Apply, Head Apply and Body Apply" but it doesn't apply.. or I can't see it.. I can only see the ears and nails..i can't see anything wrong you are loading skin maps on her body and ears/nails: i think you have to describe your problem a bit better
I'm trying to get her look like the icons (Head, Body)What are you trying to do?
Likely those are just the body head and ear morphs, if you are trying to apply skin textures then look in the Materials folder of that character. Those morphs never include skin textures (or maybe 99.9% do not).Sorry fot that.. I'm trying to load "Full Apply, Head Apply and Body Apply" but it doesn't apply.. or I can't see it.. I can only see the ears and nails..
I'm trying to get her look like the icons (Head, Body)
Thanks. Very nice character. Keep up the good work.Oh, I am rendering on my laptop so I didn't even notice lol. The character is MbM Quincy. Experimenting with lighting currently.
View attachment 2678752
Hey, if your assets are correctly installed you should find the morphs in the parameters tab as in the following video.Sorry fot that.. I'm trying to load "Full Apply, Head Apply and Body Apply" but it doesn't apply.. or I can't see it.. I can only see the ears and nails..