- Jul 25, 2020
- 323
- 4,749
Should the right shoulder blade look like that?
I totally agree. Most of the images of the woman are better in the DAZ version. As for the guy, the AI version is better but only because he has very little work in DAZ. It would be easily improved with a few added details and some morphs.
Me, every time I'm starting a new D&D campaign.View attachment 3005535
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my latest D&D character - Briseis, she's a gnome bard, CHA 17 (casting Dancing Lights)
Maybe you could dial up right movement/wind on her hair, just a bit (specially on the right side, if there's an option for that).
Beautiful tattoos,fiery red hair,
changed her postion to standing.Me, every time I'm starting a new D&D campaign.
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Maybe you could dial up right movement/wind on her hair, just a bit (specially on the right side, if there's an option for that).
You know?
And maybe adjust the ground position.
Go to Render Settings / Environment, and then Ground Position Mode. Change it to Manual.
Then adjust its height to match the position of her knees (Ground Origin Y, I think... might be X though).
Bend her shins a tad more, and that's it.
You could also cut the image differently.
Maybe have the cut vertical? Maybe just centered on the lady or maybe pulling her a bit further to the right? idk
When you loaded her shoes, there must also be a loader to pose her feet properly for that shoes. Right now, that girl can't really walk like that.changed her postion to standing.
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