3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes
Sep 15, 2023
85
305
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my latest D&D character - Briseis, she's a gnome bard, CHA 17 (casting Dancing Lights)
Me, every time I'm starting a new D&D campaign.
20231014_145201.jpg

Maybe you could dial up right movement/wind on her hair, just a bit (specially on the right side, if there's an option for that).
You know?
And maybe adjust the ground position.
Go to Render Settings / Environment, and then Ground Position Mode. Change it to Manual.
Then adjust its height to match the position of her knees (Ground Origin Y, I think... might be X though).
Bend her shins a tad more, and that's it.

You could also cut the image differently.
Maybe have the cut vertical? Maybe just centered on the lady or maybe pulling her a bit further to the right? idk
 

master861

Well-Known Member
Nov 4, 2022
1,169
1,524
Me, every time I'm starting a new D&D campaign.
View attachment 3006350


Maybe you could dial up right movement/wind on her hair, just a bit (specially on the right side, if there's an option for that).
You know?
And maybe adjust the ground position.
Go to Render Settings / Environment, and then Ground Position Mode. Change it to Manual.
Then adjust its height to match the position of her knees (Ground Origin Y, I think... might be X though).
Bend her shins a tad more, and that's it.

You could also cut the image differently.
Maybe have the cut vertical? Maybe just centered on the lady or maybe pulling her a bit further to the right? idk
changed her postion to standing.
new2.png
 

Jumbi

With my good eye closed
Donor
Feb 17, 2020
1,650
4,751
changed her postion to standing.
View attachment 3006479
When you loaded her shoes, there must also be a loader to pose her feet properly for that shoes. Right now, that girl can't really walk like that.

Another problem I see is that you should increase the samples count. It would benefit from it. And there seems to exist some inconsistency in the skin tone of her body in relation with that of her head, that produces a visible seam on her neck area.
 

master861

Well-Known Member
Nov 4, 2022
1,169
1,524
When you loaded her shoes, there must also be a loader to pose her feet properly for that shoes. Right now, that girl can't really walk like that.

Another problem I see is that you should increase the samples count. It would benefit from it. And there seems to exist some inconsistency in the skin tone of her body in relation with that of her head, that produces a visible seam on her neck area.
sorry wich area you mean? yes i can see what you mean with the shoes the sample count is around 5000 , and i dit see that the rendering qualität was turned of normal i dont hit 5k samples.
and no the is no loader for the feets for that shoes or i dont see them :oops:
@KuttingTime can i ask what the triangel is doing ther at the 13th img at her Vagina?
 
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5.00 star(s) 13 Votes