- Jun 30, 2019
- 75
- 1,559
you need to make morphs to smooth the areas that look weird when the character moves. Then hook them up so the joint that's moving applies the morph. I made a generic one for just this hip issue I can post when I get back to my computer. I have a dial you set for a character. I generally raise a leg by the hip side to side all the way up and dial it in to where it's smooth and memorize it. I think it should work for you I've made people with some large thighs. This is for genesis 8.1 though.View attachment 3084149 Can some one help me figure out why do my thicc characters have such folds??
A lot !Hello people! It's my first post in this forum. So I'm starting with this one. Hope you like it.
View attachment 3084371
Unfortunately its no, and thank you!!!
Is that a Frazetta's series ?
Mostly, but could be a bit more angular, stockier, prominent features to fit the more stereotypical dwarven visage, and such.Does this character read as a Fantasy Dwarf (D&D, Pathfinder, Warhammer, etc)?
View attachment 3085039 View attachment 3085040
Looks great! I had the same issue with Daz flipping orientation. Fact check me, but I think it had to do with the export/import settings and the X-forward orientation. Not much help, it's been a while, but I remember it being something silly along those lines.work in progress but im slowly figuring out how to import cars i have done using 3ds max for assetto corsa into daz. this is what i have so far. im still having a scaling issue and not sure how to stop daz from flipping the model and textures, the model is right hand drive but you can see in daz it flips it to the left
View attachment 3082437 View attachment 3082439 View attachment 3082441