3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

mastergobbo

Member
Oct 17, 2021
277
1,726
Still testing the waters. Being gone for over a year, I need to remember stuff. That was an accident though, I wanted the blurry effect, but not EVERYWHERE.

However, I'm not a fan of clinically clean renders. I do want to emulate photographs with my renders. Though I mostly lean towards polaroid 669/instax type of renders/post processing. That one looks quite older.


View attachment 3315002

This for example, is something I'm much more happy with, (not for the frame, lol) because to the best of my ability with iray and PS, it follows 669's rules. (average estimate of lines per inch for render resolution, proper grain simulation, ISO, color tone etc.) But there's no way in hell a polaroid with a 669 would take such a dark image. So..I get one thing right, a few things wrong, every step of the way.
I am not familiar with 669, didn't know this until now. But I like the idea of creating "photos" (polaroid, old prints of fotos), especially the effects done preferrably with daz only ... bit pw is also ok!
Again, nice work!
 

atheran

Member
Feb 3, 2020
355
2,759
I am not familiar with 669, didn't know this until now. But I like the idea of creating "photos" (polaroid, old prints of fotos), especially the effects done preferrably with daz only ... bit pw is also ok!
Again, nice work!

To go into a bit more detail, I had a full suit of adjusted and custom made setups in daz before. Lights (physically accurate, not that adjusted ones Daz has), adjusted hdris to be physically accurate rather than approximated for artistic purposes, modeled gobos, barns, reflectors and diffusers, flash etc. Some that I adjusted from products in daz store, aome that I made from scratch. All in attempt to get it as close as to how photography really works, at least for the stuff that I can simulate, the rest, like the lenses and cameras, I have to settle for emulation at best.

I lost it all, and the past 3-4 renders were done exclusively with Daz's implementation of a lighting system, which while fast, is not accurate enough. So mistakes like that have to be expected. At least until I get my collection back up and running again.

EDIT: And yes, running the light through a modeled diffuser, or using a reflector as a main source of light, adds several hours to the render.
 
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mastergobbo

Member
Oct 17, 2021
277
1,726
To go into a bit more detail, I had a full suit of adjusted and custom made setups in daz before. Lights (physically accurate, not that adjusted ones Daz has), adjusted hdris to be physically accurate rather than approximated for artistic purposes, modeled gobos, barns, reflectors and diffusers, flash etc. Some that I adjusted from products in daz store, aome that I made from scratch. All in attempt to get it as close as to how photography really works, at least the stuff that I can simulate, the rest, like lenses and cameras I have to settle for emulation at best.

I lost it all, and the past 3-4 renders were done exclusively with Daz's implementation of a lighting system, which fast, is not accurate enough. So mistakes like that have to be expected. At least until I get my collection back up and running again.

EDIT: And yes, running the light through a modeled diffuser, or using a reflector as a main source of light, adds several hours to the render.
Feels like very impressive labour you invested there! I hope you get your "setup" back, presumably with much time and more ... effort ;)
 

firogenis80

Member
Oct 11, 2019
445
2,276
DRAGONFLY PATROL ep 3 in 4k
The third part of my series "Dragonfly patrol" this one ( like part 2 ) starts exactly where the previous ends ..so combined together all parts of this series make a huge story consisting of over 300 scenes, all in 4K ...Part 4 is in the works and probably will be released in February.
Find it on :



Join my discord for more exclusive stuff :


p311.jpg p314.jpg p315.jpg p355.jpg p377.jpg
 

Night Hacker

Forum Fanatic
Jul 3, 2021
4,592
22,375
I do also save a scene, but just the "base", then do pose-variations and save just the additional poses, so it is easy to create some sort of "timeline" from one pose to another, without having to load the whole scene every time.
So, generally, there is one scene and x-sum of poses to that. If I do dforce, I usually save that in its own scene.

The part that was "going wrong" with my initial post, was my habit of backing up my render & scene-dirs to an external source every now and then and pulling the latest files from its original network share to be locally available on the daz-machine. I do that with a batch-script mirroring using robocopy or rsync and let that run in the background while having the daz-session, so most of the time, my dirs are in sync.
Problem was, I was not attentive enough. I initially write and load the scene & pose-files to the network-share, and do not have them locally until I sync again. This time, I unfortunately set my net-share as target, and therefore the additional new files were purged. And had also not been backuped, as it was also running ... from the netshare to backup.

Long story concerning no real problems, just five poses and one scene for nothing. :cool:
I have an external HDD I back up to monthly (or try to).
 

mastergobbo

Member
Oct 17, 2021
277
1,726
I have an external HDD I back up to monthly (or try to).
That is why i use a network share AND external HD. You just have to be a little aware what you do, and being tired does not help. Robocopy/rsync come very hand for this purpose, you do not need any additional backup-software and can do your backups very detailed and specific, and the best part: it runs in background as long as you want, and syncs every x min and/or every x filechange to or from a network or another device. You can do SOOOOOO much tasks automatic and for zero coin, if you know your way around windows/linux.
For example, you could command windows to automatically start a sync-task, if you attach a specific Harddrive.
Or (like I do) you get your system to save the temporarily by DAZ created renders automatically to a specific directory, name them according to what you like, keep a backup of this "raw"-file and let it denoise, resize it, put filters on it, or text, or copyright (imagemagick is your friend there). Tons of possibilities, and all for no extra coin!
 

atheran

Member
Feb 3, 2020
355
2,759
I like that blurriness to some degree, it gives a kind of "cheap camera/dirty lens" effect. Would not do the entirety of renders that way, but in this case, I like it!

Here be the original render, just downscaled and the postwork one. Keep in mind, this time around no actual values were taken in mind, nor did I try to emulate a specific look. I just think the original looks WAY too plasticy for my liking. Especially the face.

Not that the postwork is anything to talk about really, but I think a lot better than the plain render, at least for the 2 minutes it took to make. It has some kind of a 'Vogue' look to it. Though stuff that try to emulate a specific look, usually take much, much more than 2 minutes.

test6_o.png

test6.png
 
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mastergobbo

Member
Oct 17, 2021
277
1,726
As my last post was showing renders from some time ago, I picked up the scene again and worked with it again, with creating poses in mind, so there is not that much atmosphere and surrounding scene. Neither is pressure to surfaces or boy/body.
Nice renders nonetheless, so I put some of them here.
If you want to see them all (so far, I think there will be more in the future), go here and look at them.

serves_right_and_left_02_smllish.jpg
serves_right_and_left_21_smllish.jpg
serves_right_and_left_19_smllish.jpg serves_right_and_left_24_smllish.jpg serves_right_and_left_34_smllish.jpg serves_right_and_left_41_smllish.jpg Here are more
 

mastergobbo

Member
Oct 17, 2021
277
1,726
Here be the original render, just downscaled and the postwork one. Keep in mind, this time around no actual values were taken in mind, nor did I try to emulate a specific look. I just think the original looks WAY too plasticy for my liking. Especially the face.

Not that the postwork is anything to talk about really, but I think a lot better than the plain render, at least for the 2 minutes it took to make. It has some kind of a 'Vogue' look to it. Though stuff that try to emulate a specific look, usually take much, much more than 2 minutes.

View attachment 3316437

View attachment 3316538
looks quite nice, and you chose a very cute model :)
Lighting sets the scene, plastic-y skin or hyper realistic; wrong light - not so beautiful picture.
Effects do add to it, but the light is the real sorcery!
 
5.00 star(s) 13 Votes