Artifact from the closeby pointlight, that I should have removed in post but missed it
Artifact from the closeby pointlight, that I should have removed in post but missed it
I am not familiar with 669, didn't know this until now. But I like the idea of creating "photos" (polaroid, old prints of fotos), especially the effects done preferrably with daz only ... bit pw is also ok!Still testing the waters. Being gone for over a year, I need to remember stuff. That was an accident though, I wanted the blurry effect, but not EVERYWHERE.
However, I'm not a fan of clinically clean renders. I do want to emulate photographs with my renders. Though I mostly lean towards polaroid 669/instax type of renders/post processing. That one looks quite older.
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This for example, is something I'm much more happy with, (not for the frame, lol) because to the best of my ability with iray and PS, it follows 669's rules. (average estimate of lines per inch for render resolution, proper grain simulation, ISO, color tone etc.) But there's no way in hell a polaroid with a 669 would take such a dark image. So..I get one thing right, a few things wrong, every step of the way.
I am not familiar with 669, didn't know this until now. But I like the idea of creating "photos" (polaroid, old prints of fotos), especially the effects done preferrably with daz only ... bit pw is also ok!
Again, nice work!
Maybe she spent an evening with Springsteen, obviously the result of a kiss.looks like she stood too close to the fire
Feels like very impressive labour you invested there! I hope you get your "setup" back, presumably with much time and more ... effortTo go into a bit more detail, I had a full suit of adjusted and custom made setups in daz before. Lights (physically accurate, not that adjusted ones Daz has), adjusted hdris to be physically accurate rather than approximated for artistic purposes, modeled gobos, barns, reflectors and diffusers, flash etc. Some that I adjusted from products in daz store, aome that I made from scratch. All in attempt to get it as close as to how photography really works, at least the stuff that I can simulate, the rest, like lenses and cameras I have to settle for emulation at best.
I lost it all, and the past 3-4 renders were done exclusively with Daz's implementation of a lighting system, which fast, is not accurate enough. So mistakes like that have to be expected. At least until I get my collection back up and running again.
EDIT: And yes, running the light through a modeled diffuser, or using a reflector as a main source of light, adds several hours to the render.
There is always one last missed thing before posting.Artifact from the closeby pointlight, that I should have removed in post but missed it
I have an external HDD I back up to monthly (or try to).I do also save a scene, but just the "base", then do pose-variations and save just the additional poses, so it is easy to create some sort of "timeline" from one pose to another, without having to load the whole scene every time.
So, generally, there is one scene and x-sum of poses to that. If I do dforce, I usually save that in its own scene.
The part that was "going wrong" with my initial post, was my habit of backing up my render & scene-dirs to an external source every now and then and pulling the latest files from its original network share to be locally available on the daz-machine. I do that with a batch-script mirroring using robocopy or rsync and let that run in the background while having the daz-session, so most of the time, my dirs are in sync.
Problem was, I was not attentive enough. I initially write and load the scene & pose-files to the network-share, and do not have them locally until I sync again. This time, I unfortunately set my net-share as target, and therefore the additional new files were purged. And had also not been backuped, as it was also running ... from the netshare to backup.
Long story concerning no real problems, just five poses and one scene for nothing.
Looks fine to me. It's clearly just light hitting her cheek.Artifact from the closeby pointlight, that I should have removed in post but missed it
That is why i use a network share AND external HD. You just have to be a little aware what you do, and being tired does not help. Robocopy/rsync come very hand for this purpose, you do not need any additional backup-software and can do your backups very detailed and specific, and the best part: it runs in background as long as you want, and syncs every x min and/or every x filechange to or from a network or another device. You can do SOOOOOO much tasks automatic and for zero coin, if you know your way around windows/linux.I have an external HDD I back up to monthly (or try to).
I like that blurriness to some degree, it gives a kind of "cheap camera/dirty lens" effect. Would not do the entirety of renders that way, but in this case, I like it!
looks quite nice, and you chose a very cute modelHere be the original render, just downscaled and the postwork one. Keep in mind, this time around no actual values were taken in mind, nor did I try to emulate a specific look. I just think the original looks WAY too plasticy for my liking. Especially the face.
Not that the postwork is anything to talk about really, but I think a lot better than the plain render, at least for the 2 minutes it took to make. It has some kind of a 'Vogue' look to it. Though stuff that try to emulate a specific look, usually take much, much more than 2 minutes.
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