- Oct 17, 2021
- 277
- 1,726
I have an external HDD I back up to monthly (or try to).I do also save a scene, but just the "base", then do pose-variations and save just the additional poses, so it is easy to create some sort of "timeline" from one pose to another, without having to load the whole scene every time.
So, generally, there is one scene and x-sum of poses to that. If I do dforce, I usually save that in its own scene.
The part that was "going wrong" with my initial post, was my habit of backing up my render & scene-dirs to an external source every now and then and pulling the latest files from its original network share to be locally available on the daz-machine. I do that with a batch-script mirroring using robocopy or rsync and let that run in the background while having the daz-session, so most of the time, my dirs are in sync.
Problem was, I was not attentive enough. I initially write and load the scene & pose-files to the network-share, and do not have them locally until I sync again. This time, I unfortunately set my net-share as target, and therefore the additional new files were purged. And had also not been backuped, as it was also running ... from the netshare to backup.
Long story concerning no real problems, just five poses and one scene for nothing.
Looks fine to me. It's clearly just light hitting her cheek.Artifact from the closeby pointlight, that I should have removed in post but missed it
That is why i use a network share AND external HD. You just have to be a little aware what you do, and being tired does not help. Robocopy/rsync come very hand for this purpose, you do not need any additional backup-software and can do your backups very detailed and specific, and the best part: it runs in background as long as you want, and syncs every x min and/or every x filechange to or from a network or another device. You can do SOOOOOO much tasks automatic and for zero coin, if you know your way around windows/linux.I have an external HDD I back up to monthly (or try to).
I like that blurriness to some degree, it gives a kind of "cheap camera/dirty lens" effect. Would not do the entirety of renders that way, but in this case, I like it!
looks quite nice, and you chose a very cute modelHere be the original render, just downscaled and the postwork one. Keep in mind, this time around no actual values were taken in mind, nor did I try to emulate a specific look. I just think the original looks WAY too plasticy for my liking. Especially the face.
Not that the postwork is anything to talk about really, but I think a lot better than the plain render, at least for the 2 minutes it took to make. It has some kind of a 'Vogue' look to it. Though stuff that try to emulate a specific look, usually take much, much more than 2 minutes.
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Nice looking renders, since you got talents doing postwork why not render to canvases if you aren't already doing that?Here be the original render, just downscaled and the postwork one. Keep in mind, this time around no actual values were taken in mind, nor did I try to emulate a specific look. I just think the original looks WAY too plasticy for my liking. Especially the face.
Not that the postwork is anything to talk about really, but I think a lot better than the plain render, at least for the 2 minutes it took to make. It has some kind of a 'Vogue' look to it. Though stuff that try to emulate a specific look, usually take much, much more than 2 minutes.
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Nice looking renders, since you got talents doing postwork why not render to canvases if you aren't already doing that?
Much easier to adjust lights and pretty much everything else after, i wish I would have access to photoshop when do more than
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