- Mar 1, 2022
- 37
- 744
Very nice! On the club asset, do you also have issue with the view getting blacked out? I deleted all the fog instances, but there are areas I cannot have the camera because it's just darkness.
Very nice! On the club asset, do you also have issue with the view getting blacked out? I deleted all the fog instances, but there are areas I cannot have the camera because it's just darkness.
What assets did you use for that volumetric fog and dust? IT LOOKS AMAZING!
Really masterful how she moves that finger in her mouth as sensually as possible,
The glass in the ceiling is the issue. The artist presumably didn't quite understand how refraction works since he made it a single plane but failed to make it thin-walled. Interestingly, he setup all the cameras circumventing the black zone in the middle, which is kind of weird when you're selling it while seemingly aware of a debilitating issue you don't know how to fix.Very nice! On the club asset, do you also have issue with the view getting blacked out? I deleted all the fog instances, but there are areas I cannot have the camera because it's just darkness.
Wow. How long did it take you to figure that out? Thanks a lot!The glass in the ceiling is the issue. The artist presumably didn't quite understand how refraction works since he made it a single plane but failed to make it thin-walled. Interestingly, he setup all the cameras circumventing the black zone in the middle, which is kind of weird when you're selling it while seemingly aware of a debilitating issue you don't know how to fix.
Use the material selection tool, click on the glass embedded in the ceiling, find it in the Surfaces tab, enable thin walled. Or simply change its material to be opaque or fully transparent, or remove it from rendering.
First time a few years ago, it was a real head scratcher because it's hard to diagnose when it just looks like iRay broke down. But nowadays when it goes full black and the camera is not stuck in geometry, I always look for passthrough stuff in the scene that can "eat the light" before it reaches the camera (especially if the camera is inside said stuff), glass, true volumetrics etc.Wow. How long did it take you to figure that out? Thanks a lot!
My guess:Which daz hair is that?