Nice work, very attractive model and render. One item that I would comment on is that the relative size of the glutes and the legs / upper thigh do not really match. I would suggest you increase the diameter of the upper thigh and maybe calf as well to match the more generously proportioned model.
Thank you very much for your suggestions. Still working on her model as it's my first one and I want her to be perfect Im glad that you find her attractive.
Well 4/5 renders during the batch render had the correct camera selected. I call that a pretty good result
But I rendered the 5th one again, took about an hour.
The lightning is interesting when you only use the lightning that comes with the environment.
I had to make her genital piercings glow though
Here's a few recent renders:
This is a scene from a game that I was hoping to have a demo ready for by this weekend, but it doesn't look like it's going to happen. Kind of a lazy render, for the life of me I couldn't get the lighting right so I turned the headlamp on and called it a day.
Looks good! The glaring problem to me is the overall graininess which is a big pet peeve of mine. As I literally know nothing about making renders myself I do not know the solution but I'm sure you can contact someone on here that has a clean looking render posted and ask them.
Looks good! The glaring problem to me is the overall graininess which is a big pet peeve of mine. As I literally know nothing about making renders myself I do not know the solution but I'm sure you can contact someone on here that has a clean looking render posted and ask them.
Been busy yesterday , so i only got this fast for today, low res, bad train textures/only one i found. I try to get renders daily so... i only got this for today.
Many problems but the goal was that i get the natural light on her face from train window.
I believe the main source of your issue here is lighting setup. It's not so much the location or intensity it is the light temperature. I am guessing that it is still at it's default 6500K which is too white to simulate normal setting as it is more akin to white fluoro lighting you would find in a convenience store. If you drop your light source temperature to 5000K the slight yellow tinge will make a big difference in the skin colouring. I think this change should also fix the hair as it will reduce the shine a bit.
To make eyes look realistic you need to have a reflection / light spot. This is a combination of having sufficient eye moisture and also having a visible light source.
Edit: You may also wish to create more skin variation by adding blotches / moles etc. However if you are chasing really clear skin do make any of these adjustments prior to making the light change. Skin Builder 8 is the quickest way of adding these variations (there is a tutorial on how to do this in mt sig).
I believe the main source of your issue here is lighting setup. It's not so much the location or intensity it is the light temperature. I am guessing that it is still at it's default 6500K which is too white to simulate normal setting as it is more akin to white fluoro lighting you would find in a convenience store. If you drop your light source temperature to 5000K the slight yellow tinge will make a big difference in the skin colouring. I think this change should also fix the hair as it will reduce the shine a bit.
To make eyes look realistic you need to have a reflection / light spot. This is a combination of having sufficient eye moisture and also having a visible light source.
Edit: You may also wish to create more skin variation by adding blotches / moles etc. However if you are chasing really clear skin do make any of these adjustments prior to making the light change. Skin Builder 8 is the quickest way of adding these variations (there is a tutorial on how to do this in mt sig).