3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 12 Votes

Brutt_Axeman

Member
Dec 28, 2023
153
905
Once again... same render but improved... I think...

Just some stats: 50000 iterations / 4 hours of rendering on an RTX 4090
The model is handcrafted using genesis 9 as base (rendered in subd 5). The horns are an asset (Evil Horns for gen 9) but sockets are custom via a displacement map I created in Blender. The pose and expresssion are done "manually" (no base pose used) using power and active pose tools.

View attachment 3508401


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Keep up the Good work!
 

ouch2020

Well-Known Member
Aug 11, 2020
1,607
2,265
I was working on recreating a game character and, as usual, I got distracted and went way off track! LMAO... I tried a combination out, liked it, said "screw the game" and started working on my own thing. I ended up with this nice looking little redhead. Actually used four different character assets for various parts of her. I like how she turned out.

I noticed in life that women's pubic hair often matched their eyebrow colour, so I worked on doing that in this. :)

I couldn't come up with a nice scene to pose her in because, well, I have ZERO imagination, so I just gave her a cute little look and done this up.

I named her "Sasha", just something that popped into my head...

View attachment 3508119
Yep, that is actually a check to see if blondes and reds are real ones (OK, that's me being biased, I met some blonde coloring the hairs black and so on, but I have this mental idea that women will mostly change other colors towards blonde or red, than viceversa), though for obvious reasons one cannot ask every woman he meets to check :) (well, unless you want to accumulate slaps, sexual harassment charges, and probably getting fired by any job you find :)).

But I have to say, compliments, she is the right crossing between being very cute and what would be attractive (like especially the face, and with the right expression), and being still somehow realistic enough, a great result.

And thanks for sharing the requirements and the duf, that was unexpected, but really a great thing !
 
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Night Hacker

Forum Fanatic
Jul 3, 2021
4,404
21,775
Thanks, sometimes I use the denoiser but I don't like the loss of detail it entails.
If you look at my renders on here, I use the following settings on most of my posts you see. If I have a lot of detail in an image, I will sometimes bump up the iterations, but for the most part, this turns out quite nicely with very little difference in quality. It certainly looks better than a grainy image.

These are the main areas I changed. I'll explain more below this...

Night_Hacker-Render_Settings.jpg

For "Filtering", I changed the "Pixel Filter Radius" to 1.00 rather than the default 1.50 as that leads to slightly sharper images without it looking too aliased near the edges. I set the "Post Denoiser Start Iteration" to 400, which is the number of iterations I usually render for. If you decide to do more, like say, 600 or 800 (which I will do for more complex scenes) than I change this to that number so that it only denoises on the LAST iteration and not during the whole render.

For the "Progressive Rendering" section, I set "Rendering Quality Enable" to "OFF" (it defaults to on) and I set the "Max Samples" to 400 (again, I sometimes change this to 600 or 800 depending on the complexity), which should be set to THE SAME number that you use in Filtering).

You can experiment with how many iterations YOU prefer as we're all different. You may want 1000. What I recommend is that you do a normal, full render without denoising, save it. Then do several renders with denoising with various levels of iterations and then put all the images in a folder so you can quickly switch between them and check out the difference so you can see if it is worth it and which one gives a nice quality in a respectable amount of time. I used to do only 100 or 200 iterations on my slow, limited memory GTX1050 card and posted them all the time in here and they were good enough.

The following render is just a headshot I did of my Sasha character I posted earlier. It was done using my standard settings I screen-shotted above. Actually, I have her loaded now and literally just took those screenshots from her settings. I think her quality looks great...


Sasha (G8F) - Headshot.png

Edit: Oh, and one more setting I used for this render, is I set "Saturation" in the "Tone Mapping" section to 1.50 so the colours are more vibrant. But that's unrelated to denoising.
 
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ouch2020

Well-Known Member
Aug 11, 2020
1,607
2,265
Sexy and elegant, would be curious to see how she looked like before being on the sofa and before taking off the jacket (have a picture like that ?).
BTW, can you say what is the base character (if it is not a character you created from zero) ? I like her face - nope, nothing also against the rest, actually, very sexy the body with the jacket, reminds me of someone I crossed once at work many years ago.
 

Night Hacker

Forum Fanatic
Jul 3, 2021
4,404
21,775
And just for fun, I saved the look on Sasha's face as an expression pose, so I can reuse it on any other characters. I tend to create all my own expressions and poses rather than premade ones and then save them to be reused. The character's icon for this one is a blonde girl's face as I use the same scene for all my expressions so the icons all look alike. I'll save an expression from the current character in a temp folder, then load up my expression scene with a camera that is zoomed in on my character's face only then render a 512x512 image which is a nice size when you point at it, it shows that size so you can get a better idea what you're getting.

Anyhow, this is the icon for that expression as well as a 7zip with the expression pose and icon for anyone that wants it. It looks best if you turn her head so she's looking at the camera with this one, but this is just the icon...


G8F_CuteSmirk1.duf.png

View attachment G8F_CuteSmirk1 - Expression.7z
 

CrimsonQuill

Newbie
Feb 29, 2024
65
1,684
View attachment 3510318
View attachment 3510321

Still waiting for Summer's Gone CH05 full release... :confused:
Actually these are my very first renders with Daz3D, so any suggestions are welcome :)
Those are really good for your first renders. If you're new to 3d in general then I wouldn't worry too much about suggestions at this stage and just spend more time messing around and getting a feel for the software. If you do want advice regardless I suggest looking at artists you really like and picking them apart by their lighting, composition, posing and expressions, and post processing. Don't get too caught in the bigger picture but focus more on one area until you feel comfortable with it. Lighting is usually what people tend to struggle with early on so that would actually be a good place to start.
 

Night Hacker

Forum Fanatic
Jul 3, 2021
4,404
21,775
Okay, one last post of Sasha... ;) I just realized I could lengthen her hair, not sure if I like it longer or not. Also experimented with creating and saving a new expression. Oh, also, I went to the Tone Mapping tab and upped the Saturation to 1.50 which makes the colours more vibrant in all my renders of her...

Sasha (G8F) - Longer Hair.png
 
5.00 star(s) 12 Votes